How many polygons?
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drummerzoid1
How many polygons?
How many polygons is the REP Capital Ship?
- minilogoguy18
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RE: How many polygons?
only the developers could accurately answer that, besides its split up into multiple peices, all the capital ships are. but if your making a capital ship of your own and are just wondering, look in the art documentation and follow the guideline for props with interiors, i think its somewhere around 5k but it could be more.
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Qdin
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RE: How many polygons?
let's see... I know Fred is working on improving the Rep's Cap Sip
But if I remember right it's aorund 150k triangles all in all. Or maybe it was jsut 80k.
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drummerzoid1
RE: How many polygons?
ok thanks
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t551
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RE: How many polygons?
Woah, wait! 150K? That's way above the art doc guidelines, waaaaay above! Are you sure that figure is right?
- minilogoguy18
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RE: How many polygons?
yeah but remember, the ship was multiple pieces, and also, the models will still complile even if your above the "guidelines".
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Qdin
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RE: How many polygons?
hey, he asked for the ship, and he got the reply
I told him it was way over the limit as well when I saw it
lol
But yeah - it IS many pieces
But yeah - it IS many pieces
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MasterSkywalker
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Qdin
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lol - that question was too aliek to Adreniline's question xD And I can say that the answer is:
"That's the plan, we'll see how it works out, it's pretty elaborate and that's just in XSI."
and THATS where I saw all those polygons
I just weren't sure if it was all those polygons in the 'original' or 'with full stuffs' so to say.
sny other related questions? NOT related to Fred's stuffs?
"That's the plan, we'll see how it works out, it's pretty elaborate and that's just in XSI."
and THATS where I saw all those polygons
sny other related questions? NOT related to Fred's stuffs?
