Re-texturing Stock Star Destroyer (Solved)

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AgentSmith_#27
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Re-texturing Stock Star Destroyer (Solved)

Post by AgentSmith_#27 »

okay I'm trying to modify chunk #2 of the stock star destroyer (converted with meshtool), and my problem is it uses about 6 different textures. I could probably still do it but there are just too many polys for me to be able to see anything to UV the individual parts (in XSI of course)

I guess what I'm asking is if there is an easier way to do this, or at least a way to hide unselected polys so I can see what I am doing when I'm working on the texture (currently there's too many dumb blue dots to do any fine work)
Last edited by AgentSmith_#27 on Thu Oct 21, 2010 9:32 pm, edited 1 time in total.
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Maveritchell
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Re: Re-texturing Stock Star Destroyer

Post by Maveritchell »

In XSI, "H" is the hotkey for hiding polygons.
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[TFA]Padawan_Fighter
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Re: Re-texturing Stock Star Destroyer

Post by [TFA]Padawan_Fighter »

You're in the Texture Editor, right? Go to View and click on Show Selected. That way it will only show the current polygon whose texture you are fooling with, nothing else.
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AgentSmith_#27
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Re: Re-texturing Stock Star Destroyer

Post by AgentSmith_#27 »

That's what I needed to know, a tedious task lies before me I suppose.

Well, thanks guys!
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