okay I'm trying to modify chunk #2 of the stock star destroyer (converted with meshtool), and my problem is it uses about 6 different textures. I could probably still do it but there are just too many polys for me to be able to see anything to UV the individual parts (in XSI of course)
I guess what I'm asking is if there is an easier way to do this, or at least a way to hide unselected polys so I can see what I am doing when I'm working on the texture (currently there's too many dumb blue dots to do any fine work)
Re-texturing Stock Star Destroyer (Solved)
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- AgentSmith_#27
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Re-texturing Stock Star Destroyer (Solved)
Last edited by AgentSmith_#27 on Thu Oct 21, 2010 9:32 pm, edited 1 time in total.
- Maveritchell
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Re: Re-texturing Stock Star Destroyer
In XSI, "H" is the hotkey for hiding polygons.
- [TFA]Padawan_Fighter
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Re: Re-texturing Stock Star Destroyer
You're in the Texture Editor, right? Go to View and click on Show Selected. That way it will only show the current polygon whose texture you are fooling with, nothing else.
- AgentSmith_#27
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Re: Re-texturing Stock Star Destroyer
That's what I needed to know, a tedious task lies before me I suppose.
Well, thanks guys!
Well, thanks guys!
