Trainmaster611's Modding Questions 2
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- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
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- Location: Building a railway to Coruscant
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Trainmaster611's Modding Questions 2
Ok, I got my map working so now I can start pestering everybody here with my ignorant modding questions!
Just so you know, I'm not using the original Trainmaster Questions forum cuz it was too old to post anymore. So my first problem? I added a cp and the associated regions, etc. (alas I typed the wrong name for a few but that can be fixed). So I save ZE and close out. The next day I open it back up and I can see the cps and regions but I can not select them to edit them. 
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Silly me.
Fixed the regions. Somewhere in the Getting Started Doc, it says something about sinking the regions into the ground. I noticed that the default cp regions were already like. Do I do it? Do I do it to the...Hold on...OH S**T! I think I deleted half of the BF2 Modtools by accident!!!
I accidently clicked on the wrong icon when trying to d/l the BF1 conversion 1.75 and it started to unistall the BF2 modtools! Can I save the data_TFA folder (which I'm working on) or are some of the necessary files gone? So far it seems it has only interfered with the stuff outside of my Data_*** folders. If I were to take them out of the BF2_Modtools folder and store them somewhere else and then reinstall the BF2 Modtools program stuff, would it work????
PEASE HELP! 
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:

