Trainmaster611's Modding Questions 2

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trainmaster611
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Trainmaster611's Modding Questions 2

Post by trainmaster611 »

Ok, I got my map working so now I can start pestering everybody here with my ignorant modding questions! :wink: :roll: Just so you know, I'm not using the original Trainmaster Questions forum cuz it was too old to post anymore. So my first problem? I added a cp and the associated regions, etc. (alas I typed the wrong name for a few but that can be fixed). So I save ZE and close out. The next day I open it back up and I can see the cps and regions but I can not select them to edit them. :(
-_-
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Post by -_- »

wrong layer.
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trainmaster611
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Post by trainmaster611 »

Silly me. :oops: Fixed the regions. Somewhere in the Getting Started Doc, it says something about sinking the regions into the ground. I noticed that the default cp regions were already like. Do I do it? Do I do it to the...Hold on...OH S**T! I think I deleted half of the BF2 Modtools by accident!!! :x I accidently clicked on the wrong icon when trying to d/l the BF1 conversion 1.75 and it started to unistall the BF2 modtools! Can I save the data_TFA folder (which I'm working on) or are some of the necessary files gone? So far it seems it has only interfered with the stuff outside of my Data_*** folders. If I were to take them out of the BF2_Modtools folder and store them somewhere else and then reinstall the BF2 Modtools program stuff, would it work???? :( PEASE HELP! :cry:
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Post by Xavious »

Yes.
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trainmaster611
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Joined: Thu Aug 24, 2006 5:22 pm
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Location: Building a railway to Coruscant
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Post by trainmaster611 »

It's a miracle! Its fixed! :mrgreen: Uhh, so my next problem is this...the Getting Start Doc said somethinga bout sinking the cp regions partly into the ground. Is this really necessary and do I have to do it to all the associated regions? :(
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