XSI help with texture (polymesh)

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Leonhart_501

XSI help with texture (polymesh)

Post by Leonhart_501 »

How I put a different texture to a model composed of more than one object (polymesh)? for example: a cylinder that has a sphere at the top, I want to put a texture to the cylinder, and other different texture to the sphere.
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DarthD.U.C.K.
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

you can either select the polygons of the spere and apply a new material/texture
or you can createa a cluster out of these polygons (which lets you select the polys with the other texture better later)
or you extract the polygons (delete) to a new object and apply the texture to the new object
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:you can either select the polygons of the spere and apply a new material/texture
or you can createa a cluster out of these polygons (which lets you select the polys with the other texture better later)
or you extract the polygons (delete) to a new object and apply the texture to the new object
thanks master, but i don't understant this, i did the following:
CREATE> OBJECT>cylynder
CREATE> OBJECT>sphere
MESH> MERGE

but from here I do not know how to continue, because when i put texture to the cylinder (MATERIALS> PHONG>IMAGE>NEW FROM FILE etc) when i apply the texture to the cylinder seems to be wrong.
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

what do you mean with "wrong"?
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:what do you mean with "wrong"?
This applies to all polymesh and does not apply only to the cylinder.
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

how did you select the cylinder when you allready merged it with the sphere?
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:how did you select the cylinder when you allready merged it with the sphere?
ctrl+click, :S I'm desperate xD
Do you want that i put screens?

thanks for your welp DarthD.U.C.K. ;)
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

when you apply the texture a window should come up which asks you whether you want to create a local copy of this material click yes, then the texture should be only applyed to th cylinder
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:when you apply the texture a window should come up which asks you whether you want to create a local copy of this material click yes, then the texture should be only applyed to th cylinder
this step where is?, sorry DarthD.U.C.K. I am new in this :S
now i have XSI open with this steps doing:
CREATE> OBJECT>cylynder
CREATE> OBJECT>sphere
MESH> MERGE
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

this window comes up when you click modify>texture>add>image (it adds a texture like you did via get>material)
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Re: XSI help with texture (polymesh)

Post by Maveritchell »

It's worth mentioning that it's just as easy (if not easier) to do your textures before you merge the two primitives.
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

Hidden/Spoiler:
Image
Like this?
It's worth mentioning that it's just as easy (if not easier) to do your textures before you merge the two primitives.
I tryed this but the texture dissaper :S
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

*groans at modtool-layout*

you have to click on the transferUV button on the mergewindow, then they donbt disappear
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

look :S
Hidden/Spoiler:
Image
i have a serious problem xD
i think ,I have to start over
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

thats because the models are overlaping hide the models you dont want to see by selecting them and clicking "h"
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:thats because the models are overlaping hide the models you dont want to see by selecting them and clicking "h"
ok, but I keep having the same problem of texture :S
I know to apply a texture to the whole polymesh, but I do not know how to put different texture to each object in the model, when converted to MSH, appear a error :S :(
thanks for having much patience friend
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Re: XSI help with texture (polymesh)

Post by DarthD.U.C.K. »

as maveritchell said...
simply apply the textures via modify>texture>add>image, then click on yes if it asks youto create a copy of the material
do that for the objects singulary and then merge both objects
if you dont understand that, follow the noesis video tutorial about beginning modeling you should be able to download it on the modtool page somewhere
Leonhart_501

Re: XSI help with texture (polymesh)

Post by Leonhart_501 »

DarthD.U.C.K. wrote:as maveritchell said...
simply apply the textures via modify>texture>add>image, then click on yes if it asks youto create a copy of the material
do that for the objects singulary and then merge both objects
if you dont understand that, follow the noesis video tutorial about beginning modeling you should be able to download it on the modtool page somewhere
ok i will try this and i post the result here
thanks DarthD.U.C.K. and Maveritchell

I keep having the same problem, the MshEx can't convert to .msh, appears an error message
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