CORE.LVL - Builder's discussion
Moderator: Moderators
-
breakdown
- Lance Corporal
- Posts: 91
- Joined: Thu Oct 16, 2008 6:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: CORE.LVL - Builder's discussion
I think that the shell.lvl is becoming close to being edited, not sure if anyone has seen this, but on Psych0fred's site he has the shell.req
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: CORE.LVL - Builder's discussion
I found a useful tip for relocalization. What you do is make a new project in BFBuilder, relocalizae all that is there (or copy the contents folder "Localization" from "Data" into your ModID's "_source_pc" folder), and munge. Go into _BUILD_PC and copy the munged localizations from there into the "munged" folder of the core.lvl tool BattleBelk provided. Munge a new core.lvl and hey presto - complete relocalization. It's the long way round but I might try to add a complete Localize tool to it and re-release it bundled with BattleBelk's core.lvl tool.
- EA711
- Rebel Warrant Officer

- Posts: 301
- Joined: Sun Mar 22, 2009 6:20 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: West Yorkshire, Britain
Re: CORE.LVL - Builder's discussion
Battlebelks tools? were can I find them please (searched google,nothing)
- giftheck
- Droid Pilot Assassin

- Posts: 2218
- Joined: Mon Jan 19, 2009 5:58 pm
- Projects :: Star Wars Battlefront Anniversary
Re: CORE.LVL - Builder's discussion
Look a bit earleir in this thread.
