WIP-Republic Dooms Day

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Name for the troopers?

15th
9
15%
254th
28
46%
Zero-G
24
39%
 
Total votes: 61
Ipodzanyman
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Post by Ipodzanyman »

yes there seem to be "missing sounds, I shan't forget to fix that...
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Post by Teancum »

@ Ipod -- For the clone commander's cape bug: Are you loading the shipped Ep III commander? His cape will override yours.

If I might help in addressing a few bugs:

ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP

CIS bombers don't have sounds
---I have a pre-made flyer sound lvl. That way you can load the sounds from Geonosis (to get the ATTE sounds) and then load my flyer sounds. PM me

stupid AI always run against the walls
---A simple botpath error. If there are no paths, the AI will automatically head directly for a CP. That's probably why they are running into walls. I should make a simple 'howto' vid on doing bot pathing.
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Post by Ipodzanyman »

thanks tean, I'll pm you...and about the cape I made a whole new odf and msh files , and I did tell it to read the odf file and msh, I don't know what the problem is......Thanks for the control region thing I forgot to enlarge it...oops :oops:
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Post by Maveritchell »

Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
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Post by Ipodzanyman »

it has no control region there....
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Post by Teancum »

Maveritchell wrote:
Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.
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Post by Ipodzanyman »

thanks for the files Teancum! :wink:
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Post by Maveritchell »

Teancum wrote:
Maveritchell wrote:
Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.
With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.
Maybe something odd was just happening, but something I've seen happen has been that if I create a vehicle spawn unattached to a control zone, the vehicle never self-destructs in the field, even with an attached field expire time. I assumed that this is because the game reads 'null controlzone' as the entire battlefield is its controlzone, thus, it never can leave it.
However, I suppose I could have been making an error in cause and effect. Regardless, that method has created non-self-destructing vehicles for me.
Scorch

Post by Scorch »

WHAT THE HELL??? this map is awsome :shock:
when do you will release the map?? WANT TO PLAY :twisted:
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Post by Ipodzanyman »

Why not beta test it and help me fix all the bugs, everyone in this thread that helps is automatically into the credits...
WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY
-I'll take that as a compliment..? :?
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Post by Ipodzanyman »

I need names for my units, please give out ideas....
Protector_Pulch

Post by Protector_Pulch »

just call them "Zero-G-Trooper", "Zero-G-Sniper" and so on.
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Post by Ipodzanyman »

thanks, does anyone else have more ideas, just wondering....
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Post by jedikiller32 »

Republic 254th Division Elite Trooper(normal troop)
254th Division Elite Sniper(sniper)
254th Division Elite Engineer(engineer)
254th Division Heavy Weapons Specialist (heavy troop)
254th Division Sky Warrior (jet)
254th Division Assualt Commander(commander)
Scorch

Post by Scorch »

Ipodzanyman wrote:Why not beta test it and help me fix all the bugs, everyone in this thread that helps is automatically into the credits...
WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY
-I'll take that as a compliment..? :?
yes, the map is the opposite of awfull!!! :D sry my english ins't very well :oops:
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Post by Ipodzanyman »

oh, ok thanks, and I like all these names, I'll make a poll once I have more names....
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Post by JabbaLovesLava »

15th Legion Elite Atmosphere Clone Trooper
15th Legion Elite Atmosphere Clone Sniper
15th Legion Elite Atmosphere Clone Demolitions
15th Legion Elite Atmosphere Clone Engineer
15th Legion Elite Atmosphere Clone Marine
15th Legion Elite Atmosphere Clone Jet Trooper
(-MOD-)_Stalin

Post by (-MOD-)_Stalin »

I think the word 'Eilte' is too Cliche now to be included in names.

I personnaly don't have any suggestions, though.
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Post by Ipodzanyman »

thanks, so it'll be 15th, 254th, Zero-G, I'll make a poll, you can add more ideas and I'll put it on the poll....
2_lowiq_clone

Post by 2_lowiq_clone »

I like the zero-g legion name the most. I personally don't have any suggestions either. I'll report back if my brain allows for anything.
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