WIP-Republic Dooms Day
Moderator: Moderators
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Ipodzanyman
- Sith

- Posts: 1304
- Joined: Fri Feb 03, 2006 12:16 am
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
@ Ipod -- For the clone commander's cape bug: Are you loading the shipped Ep III commander? His cape will override yours.
If I might help in addressing a few bugs:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
CIS bombers don't have sounds
---I have a pre-made flyer sound lvl. That way you can load the sounds from Geonosis (to get the ATTE sounds) and then load my flyer sounds. PM me
stupid AI always run against the walls
---A simple botpath error. If there are no paths, the AI will automatically head directly for a CP. That's probably why they are running into walls. I should make a simple 'howto' vid on doing bot pathing.
If I might help in addressing a few bugs:
ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
CIS bombers don't have sounds
---I have a pre-made flyer sound lvl. That way you can load the sounds from Geonosis (to get the ATTE sounds) and then load my flyer sounds. PM me
stupid AI always run against the walls
---A simple botpath error. If there are no paths, the AI will automatically head directly for a CP. That's probably why they are running into walls. I should make a simple 'howto' vid on doing bot pathing.
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Ipodzanyman
- Sith

- Posts: 1304
- Joined: Fri Feb 03, 2006 12:16 am
- Contact:
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
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Ipodzanyman
- Sith

- Posts: 1304
- Joined: Fri Feb 03, 2006 12:16 am
- Contact:
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.Maveritchell wrote:Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
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Ipodzanyman
- Sith

- Posts: 1304
- Joined: Fri Feb 03, 2006 12:16 am
- Contact:
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Maybe something odd was just happening, but something I've seen happen has been that if I create a vehicle spawn unattached to a control zone, the vehicle never self-destructs in the field, even with an attached field expire time. I assumed that this is because the game reads 'null controlzone' as the entire battlefield is its controlzone, thus, it never can leave it.Teancum wrote:With no control region your vehicles deteriorate and 'self-destruct'. Pandemic put that in there as a safety net in case a vehicle gets abandoned it'll eventually blow up and respawn. Control regions keep the vehicles from deteriorating.Maveritchell wrote:Additionally, you can solve that by just deleting the control region on the spawn object. I know, I know, it says you need a control region, but it's wrong. Really.Teancum wrote: ARC-170 and Jedi Interceptors self destruct
--This can be fixed by making your control region big enough to cover any vehicle spawns around that CP
However, I suppose I could have been making an error in cause and effect. Regardless, that method has created non-self-destructing vehicles for me.
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Scorch
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Ipodzanyman
- Sith

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Ipodzanyman
- Sith

- Posts: 1304
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Ipodzanyman
- Sith

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jedikiller32
- Rebel Warrant Officer

- Posts: 313
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Scorch
yes, the map is the opposite of awfull!!!Ipodzanyman wrote:Why not beta test it and help me fix all the bugs, everyone in this thread that helps is automatically into the credits...
-I'll take that as a compliment..?WHAT THE HELL??? this map is awsome
when do you will release the map?? WANT TO PLAY
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Ipodzanyman
- Sith

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JabbaLovesLava
- Sith

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(-MOD-)_Stalin
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Ipodzanyman
- Sith

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2_lowiq_clone
