New map new jedi
Moderator: Moderators
-
jkempster
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
jkempster
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
jkempster
i dont know what you mean by clones first and jeid last but i would hate to have duplicate jedi runnign around, it annoys me. its strange ive set the scripts so ai use 1,1 on each meaning if a player chooses them the ai will dissapear but the ai just wont spawn as them. good idea about the acklay i dont know how to add locals yet il look around and find out. i find that all the best maps always have two routes or places you fight, or battle your way through so i am going to try doing that to improve gameplay, and hopefully give ti some more replayability 
-
BF2-Master
- Captain

- Posts: 469
- Joined: Thu Mar 02, 2006 7:08 pm
-
Yoga_Yoda1
-
jkempster
i scrapped my geo arena too, it was the arena ( a small one ) it fit around where the default cp arrangment is, then at the opening there was a hill with a cp at the top, belonging to the republic, and some technounions behind. there was also a small hangar type thing at one part then small caves which go underneath the arena walls, to the behind. then i also added a playable geonosian to the CIS and was going to add one or two acklay around. but i started on a different map because the arena really needs a new model and i just re-textured and stacked a part of the tat2 dockingbay. it looked good when you were fighting but i dont relly like places which dont look realistic to the films. and BF2-master at the moment its like
clone trooper
heavy trooper
clone sharpshooter
clone engineer
clone commander
jet trooper
talim sorel
rik jinn
auren sorel
just them as addon units, originally they replaced engineers heavys and snipers, but the ai wouldnt spawn as them so i used them as addunitclass and they still wont spawn.
ive moved the terrain so from the clone landed frigate you can take the left or the right path, two small canyons with cis cps at the end of each path, taking you to the federation core ship at the end of the path, where the cis vehicles spawn and 2 go down the left path , 2 go down the right
clone trooper
heavy trooper
clone sharpshooter
clone engineer
clone commander
jet trooper
talim sorel
rik jinn
auren sorel
just them as addon units, originally they replaced engineers heavys and snipers, but the ai wouldnt spawn as them so i used them as addunitclass and they still wont spawn.
ive moved the terrain so from the clone landed frigate you can take the left or the right path, two small canyons with cis cps at the end of each path, taking you to the federation core ship at the end of the path, where the cis vehicles spawn and 2 go down the left path , 2 go down the right
-
jkempster
if anyone wants a really early release for this its here -
http://s64.yousendit.com/d.aspx?id=2DCO ... U2P85MXKMI
my friend rik-jinn wanted to test out his jedi so ive uploaded this for him and if anyone wants to try and give some thoughts please do
http://s64.yousendit.com/d.aspx?id=2DCO ... U2P85MXKMI
my friend rik-jinn wanted to test out his jedi so ive uploaded this for him and if anyone wants to try and give some thoughts please do
-
jkempster
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
-
yankeefan05
- Sith

- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
-
jkempster
offtopic: fett i cant see any of the pics you post here
and unfortunately my mod tools have packed in, visual munge isnt working when i click munge nothing happens so im working out what to do now. this may mean re installing the mod tools. now if i want to keep this map how do i do that? i mean keep it for modding not just playing.
a few people it has crashed for which is annoying say if it does
and unfortunately my mod tools have packed in, visual munge isnt working when i click munge nothing happens so im working out what to do now. this may mean re installing the mod tools. now if i want to keep this map how do i do that? i mean keep it for modding not just playing.
a few people it has crashed for which is annoying say if it does
-
ARC_General_Mobo

