Hidden/Spoiler:
Sneak peek of my new map
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hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Sneak peek of my new map
It's not a much of a WIP yet, that's why I post it in this thread.
Note that most of the textures aren't final, retexturing will most likely be the last thing I do on the actual map. Then I'll make some custom sides.
- AnthonyBF2
- Sith

- Posts: 1255
- Joined: Wed Aug 21, 2013 3:55 pm
- Projects :: PS2+PSP Overhaul
Re: Sneak peek of my new map
Looks really good... I think it must be hard to place indoor objects together so neatly, since they only fit together in special positions.
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AQT
- Gametoast Staff

- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Sneak peek of my new map
That looks very interesting so far. Really like the industrial feel to it! 
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Noobasaurus
- Droid Pilot Assassin

- Posts: 2006
- Joined: Tue Aug 17, 2010 5:56 pm
Re: Sneak peek of my new map
It reminds me of a certain Gmod map. Looking nice so far.
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hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Sneak peek of my new map
Thanks to you all!
For anthony: Yes it's quite hard, it takes some time to find the best props for certain places, especially with the stock objects - they're very specific in terms of how you can use them. Luckily some downloadable objects - such as the ones in the Squeddie's Model Pack, are great for filling holes and connecting different types of props together.
For anthony: Yes it's quite hard, it takes some time to find the best props for certain places, especially with the stock objects - they're very specific in terms of how you can use them. Luckily some downloadable objects - such as the ones in the Squeddie's Model Pack, are great for filling holes and connecting different types of props together.
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jedimoose32
- Field Commander

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- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Sneak peek of my new map
Looks like it's coming along really nicely. I can't wait to see more of this! 
Is the lighting more or less 'final'? Because I think a slightly darker, more contrasted lighting scheme would look really great for the industrial atmosphere you seem to be aiming for.
E.g.:
Is the lighting more or less 'final'? Because I think a slightly darker, more contrasted lighting scheme would look really great for the industrial atmosphere you seem to be aiming for.
E.g.:
Hidden/Spoiler:
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hunpeter12
- Command Sergeant Major

- Posts: 260
- Joined: Mon Apr 18, 2011 2:53 pm
- Projects :: Underground City The Complex [WIP]
Re: Sneak peek of my new map
No of course it's not final. I'm actually going for a darker area where lights are more accented. But I'd like to first place all objects properly then change lighting/textures.
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jedimoose32
- Field Commander

- Posts: 938
- Joined: Thu Jan 24, 2008 12:41 am
- Projects :: Engineering Degree
- Location: The Flatlands of Canada
Re: Sneak peek of my new map
I figured. Looks great so far.

