Sneak peek of my new map

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hunpeter12
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Sneak peek of my new map

Post by hunpeter12 »

It's not a much of a WIP yet, that's why I post it in this thread.
Hidden/Spoiler:
Image
Note that most of the textures aren't final, retexturing will most likely be the last thing I do on the actual map. Then I'll make some custom sides.
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AnthonyBF2
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Re: Sneak peek of my new map

Post by AnthonyBF2 »

Looks really good... I think it must be hard to place indoor objects together so neatly, since they only fit together in special positions.
AQT
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Re: Sneak peek of my new map

Post by AQT »

That looks very interesting so far. Really like the industrial feel to it! :o
Noobasaurus
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Re: Sneak peek of my new map

Post by Noobasaurus »

It reminds me of a certain Gmod map. Looking nice so far.
hunpeter12
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Re: Sneak peek of my new map

Post by hunpeter12 »

Thanks to you all!
For anthony: Yes it's quite hard, it takes some time to find the best props for certain places, especially with the stock objects - they're very specific in terms of how you can use them. Luckily some downloadable objects - such as the ones in the Squeddie's Model Pack, are great for filling holes and connecting different types of props together.
jedimoose32
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Re: Sneak peek of my new map

Post by jedimoose32 »

Looks like it's coming along really nicely. I can't wait to see more of this! :thumbs:

Is the lighting more or less 'final'? Because I think a slightly darker, more contrasted lighting scheme would look really great for the industrial atmosphere you seem to be aiming for.

E.g.:
Hidden/Spoiler:
Image
Image
hunpeter12
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Re: Sneak peek of my new map

Post by hunpeter12 »

No of course it's not final. I'm actually going for a darker area where lights are more accented. But I'd like to first place all objects properly then change lighting/textures.
jedimoose32
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Re: Sneak peek of my new map

Post by jedimoose32 »

I figured. Looks great so far.
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