How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Good textures aswell. Dont forget to give it a slight specular /gloss to give it a metalaic look ...... oh wait ,sry the swbf2 Edit Flags script doesnt work. Silly me
MajinRevan wrote:Beautiful man!! Looks like you have found our best skinner--DooFi!!
By the way, is the one that is going to be in Jawa_Killer's Kashyyyk map?
- Majin Revan
yes, its the same model, we work together wit a few other german guys on a few map, kashyyyk is the first you get infos.
but there a few others with new vehicles in work
you cant use this one as a vehicle,its to huge and i have no idea how to animate the wheels.
we work on the turrets, this is the only thing you can use.
who knows
Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.
OGEB1103 wrote:Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.
yea, you can use it, before i release the model for the community.
but i need time, for the other models
Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...
Leviathan wrote:Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...
i finish it for kashyyyk as a prop and then i can start to make a vehicles, but the tank is realy huge and you cant make huge maps for swbf2.
and i need to know how to animate the wheels.
maybe in swbf3 we can create much bigger maps and have realy transportvehicles