W.I.P. Juggernaut

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Dragonum
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W.I.P. Juggernaut

Post by Dragonum »

i work on a juggernaut for a kashyyyk map
here are 2 pics:
Image
Image

special thanks to doofi, he made the textures
Trans

RE: W.I.P. Juggernaut

Post by Trans »

0.o *speechless*
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RE: W.I.P. Juggernaut

Post by Lord-Bandu »

Well done Dragonum. Looks pretty darn cool

Good textures aswell. Dont forget to give it a slight specular /gloss to give it a metalaic look ...... oh wait ,sry the swbf2 Edit Flags script doesnt work. Silly me
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RE: W.I.P. Juggernaut

Post by Ace_Azzameen_5 »

Begin Drool sequence
-_-
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Re: RE: W.I.P. Juggernaut

Post by -_- »

Ace_Azzameen_5 wrote:Begin Drool sequence
What he said. :Q______
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RE: Re: RE: W.I.P. Juggernaut

Post by Penguin »

looks good, no, awsome!


only problem i saw in it was the wheels, and i'm guessing you'll put in all the guns/missile luanchers and stuff in later
Alpha

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Post by Alpha »

WOW. Nice job, this has been a vehicle I always wanted in the game. I was disappointed when it didn't make it in.
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RE: Re: RE: W.I.P. Juggernaut

Post by PR-0927 »

Beautiful man!! Looks like you have found our best skinner--DooFi!!

By the way, is the one that is going to be in Jawa_Killer's Kashyyyk map?

- Majin Revan
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Post by Vyse »

Looks good! Hopefully you can get the wheels to animate!
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Post by Narlie-Charlie »

Drool, drool, drool...
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Dragonum
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Re: RE: Re: RE: W.I.P. Juggernaut

Post by Dragonum »

MajinRevan wrote:Beautiful man!! Looks like you have found our best skinner--DooFi!!

By the way, is the one that is going to be in Jawa_Killer's Kashyyyk map?

- Majin Revan
yes, its the same model, we work together wit a few other german guys on a few map, kashyyyk is the first you get infos.
but there a few others with new vehicles in work :wink:


you cant use this one as a vehicle,its to huge and i have no idea how to animate the wheels.
we work on the turrets, this is the only thing you can use.
who knows :wink:
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Post by Jawa_Killer »

one click and the whole beach is burning ;-)
OGEB1103

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Post by OGEB1103 »

Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it :wink: ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.
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RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Jawa_Killer »

we have got priorities!
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Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Dragonum »

OGEB1103 wrote:Just wondering here Dragonum are you letting me use this model (as it was me who got you started on it :wink: ) and are you making any other models for my Clone Wars Realism mod like you promised. Last time you were online you said you would have a lot more free time for me, just wanted to clarify things.
yea, you can use it, before i release the model for the community.
but i need time, for the other models :wink:
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Post by Assasin_Clone »

Do you have an ideia when you gonna release it for the comunity? Thanks
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Post by Jawa_Killer »

no we don't ;-)
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Post by EraOfDesann »

That's amazing Dragonum... :shock:
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RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Leviathan »

Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...
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Re: RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Post by Dragonum »

Leviathan wrote:Dragonum, might I know if you've planned on releasing this Clone Turbo Tank as a static mesh or as a fully-usable entity ?
Indeed, so far, you have only mentioned this brand-new project for Star Wars Battlefront II as being intended to a "prop" use, although its real potential could be revealed by transforming this Juggernaut into a vehicle, owning a large weaponry...
i finish it for kashyyyk as a prop and then i can start to make a vehicles, but the tank is realy huge and you cant make huge maps for swbf2.
and i need to know how to animate the wheels.

maybe in swbf3 we can create much bigger maps and have realy transportvehicles :wink:
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