Two Questions
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- daniel
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Two Questions
Hi,
i've giot two questions:
1.: How can i "split" objects in XSI ? (in order to change objects imported to XSI)
2.: What does "power of two " mean? (something with textures i think )
thx for answers
i've giot two questions:
1.: How can i "split" objects in XSI ? (in order to change objects imported to XSI)
2.: What does "power of two " mean? (something with textures i think )
thx for answers
- AceMastermind
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Re: Two Questions
Do you mean separate objects from the whole or slice it up?daniel wrote:1. How can i "split" objects in XSI ? (in order to change objects imported to XSI)
Explore the tools, read the XSI docs, and search the forum since this has been discussed many times here.
http://en.wikipedia.org/wiki/Power_of_twodaniel wrote:2. What does "power of two " mean?
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc...
- daniel
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Re: Two Questions
to 1: i mean i have imported an object from the assets into XSI with the meshtool (it's imp_cap_stardestroyer2 ). i wanted to delete/change a few polygons and in a gametoast forum it said i had to split the object.
- minilogoguy18
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Re: Two Questions
Where did you find the star destroyer meshes? I looked all through the assets and couldn't find them, was gonna make a REAL ISD bridge mesh like how they are in rogue squadron.
- AceMastermind
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Re: Two Questions
\BF2_ModTools\space_template\Worlds\@#$\mshminilogoguy18 wrote:Where did you find the star destroyer meshes?
- daniel
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Re: Two Questions
@ AceMasterMind: yes that's where i found them.
@ minilogogay18: and yes i also wanted to make my own ISD bridge mesh.
so do you have an answer to my question perhaps?..still tried to do it but still din't get it..
@ minilogogay18: and yes i also wanted to make my own ISD bridge mesh.
so do you have an answer to my question perhaps?..still tried to do it but still din't get it..
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Caleb1117
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Re: Two Questions
Do you remember what topic discussed this?
Perhaps your taking about removing the collision/shadowvolume mesh from the regular geometry?
Perhaps your taking about removing the collision/shadowvolume mesh from the regular geometry?
- daniel
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Re: Two Questions
no i don't think so. It's just exactly what i described before: i made an object file of imp_cap_stardestroyer2.msh, imported it into XSI mod tools 6.01, edited it there (actually just deleted a few polygons) saved it (in the msh folder of my map, of course),exported it as a .xsi file to the msh folder, but when i add it into ZE it shows up with the changes, but whithout textures;in-game it's the same.
there has to be a way to fix this..i've tried every possibility described in the tuts i found, but they all end up the same...
help please..
there has to be a way to fix this..i've tried every possibility described in the tuts i found, but they all end up the same...
help please..
- AceMastermind
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Re: Two Questions
Did you use MeshTool to convert it to obj? If so then you must re-assign the textures to it in XSI before exporting.daniel wrote:...when i add it into ZE it shows up with the changes, but whithout textures;in-game it's the same...
- daniel
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Re: Two Questions
Yes, i converted it to an obj file with meshtool.Ok what i didn't do was to re-assign the textures in XSI (what i u said) . how do i do this ? probably this is the only thing i forgot/did wrong.
help please . thx
EDIT: onlay one question: how can i re-apply textures? As you might know, most of the shipped assets objects don't have tga.-texture-files. (e.g. the object "imp_cap_stardestroyer2") so from where do i get the textures for these? thx
help please . thx
EDIT: onlay one question: how can i re-apply textures? As you might know, most of the shipped assets objects don't have tga.-texture-files. (e.g. the object "imp_cap_stardestroyer2") so from where do i get the textures for these? thx
