Two Questions

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daniel
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Two Questions

Post by daniel »

Hi,
i've giot two questions:
1.: How can i "split" objects in XSI ? (in order to change objects imported to XSI)

2.: What does "power of two " mean? (something with textures i think )

thx for answers
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AceMastermind
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Re: Two Questions

Post by AceMastermind »

daniel wrote:1. How can i "split" objects in XSI ? (in order to change objects imported to XSI)
Do you mean separate objects from the whole or slice it up?
Explore the tools, read the XSI docs, and search the forum since this has been discussed many times here.
daniel wrote:2. What does "power of two " mean?
http://en.wikipedia.org/wiki/Power_of_two

2, 4, 8, 16, 32, 64, 128, 256, 512, 1024 etc...
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daniel
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Re: Two Questions

Post by daniel »

to 1: i mean i have imported an object from the assets into XSI with the meshtool (it's imp_cap_stardestroyer2 ). i wanted to delete/change a few polygons and in a gametoast forum it said i had to split the object.
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Re: Two Questions

Post by minilogoguy18 »

Image

Where did you find the star destroyer meshes? I looked all through the assets and couldn't find them, was gonna make a REAL ISD bridge mesh like how they are in rogue squadron.
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Re: Two Questions

Post by AceMastermind »

minilogoguy18 wrote:Where did you find the star destroyer meshes?
\BF2_ModTools\space_template\Worlds\@#$\msh
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daniel
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Re: Two Questions

Post by daniel »

@ AceMasterMind: yes that's where i found them.
@ minilogogay18: and yes i also wanted to make my own ISD bridge mesh.


so do you have an answer to my question perhaps?..still tried to do it but still din't get it..
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Re: Two Questions

Post by Caleb1117 »

Do you remember what topic discussed this?
Perhaps your taking about removing the collision/shadowvolume mesh from the regular geometry?
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daniel
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Re: Two Questions

Post by daniel »

no i don't think so. It's just exactly what i described before: i made an object file of imp_cap_stardestroyer2.msh, imported it into XSI mod tools 6.01, edited it there (actually just deleted a few polygons) saved it (in the msh folder of my map, of course),exported it as a .xsi file to the msh folder, but when i add it into ZE it shows up with the changes, but whithout textures;in-game it's the same.
there has to be a way to fix this..i've tried every possibility described in the tuts i found, but they all end up the same...

help please..
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Re: Two Questions

Post by AceMastermind »

daniel wrote:...when i add it into ZE it shows up with the changes, but whithout textures;in-game it's the same...
Did you use MeshTool to convert it to obj? If so then you must re-assign the textures to it in XSI before exporting.
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daniel
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Re: Two Questions

Post by daniel »

Yes, i converted it to an obj file with meshtool.Ok what i didn't do was to re-assign the textures in XSI (what i u said) . how do i do this ? probably this is the only thing i forgot/did wrong.
help please . thx

EDIT: onlay one question: how can i re-apply textures? As you might know, most of the shipped assets objects don't have tga.-texture-files. (e.g. the object "imp_cap_stardestroyer2") so from where do i get the textures for these? thx
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