Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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darkmole2006

Post by darkmole2006 »

my pc is only just good enough to play SWBF2, so if it wrks on mine it'll probably work on any.

I don't know if i'll have time to test it today cos i've got scouts, but if i do i'll post my results

darkmole2006
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Post by DeathRow »

This is great. Ive tested it out and its a huge battle!

Ive managed to get inside the droid control ship!: Image
darkmole2006

Works fine

Post by darkmole2006 »

It works fine, i just have 1 problem.
The Geonosian leader isn't in :(
I THINK that the req is geo_inf_agro_geonosian but i'm not sure.
I also think you should add gar_inf_naboo_queen to the reps side(padme)
The Geonosian leader could replace the sith lord, which makes it more film accurate.
Also the rep hero should be yoda (because he comes later in the battle)
However having the cis hero as jango is a bit weird because who would be jango when you could have dooku, sith lord or grievous??
Don't think i'm putting you down or anything, its just i really love the films and this map, and just think: how could it be better.
i only discovered gar_inf_naboo_queen yesterday which is why i didn't post it before.

darkmole2006
Wadi

RE: Works fine

Post by Wadi »

I agree with everything darkmole2006 just said. Yoda and Gizor Delso would rock! Maybe you could keep the Sith Lord in as well, add Jango to the 'non-hero' heroes (if you see what I mean) and do the same for Mace Windu. Then Yoda and Delso could be the heroes. That should be even. Oh, and there's no sound in the starfighters.

Barring that...this is, hands down, my favourite map in the game, custom or shipped. Fantastic job. Works fine for me. Any chanve of adding in an assault mode, which would be just the same as this conquest only with destructible cap ships? Also, have a word with Teancum and see of you can't use his EpII Anakin skin.
manco

Post by manco »

i like that video your in the laat and a arc 170 on fire hurtels over your head that is truly war like
Stager00

Post by Stager00 »

Glad you like it.

Do you know you system specs? How did it handle the Unit count?

About the Cap ships. Every time I add the "destructables" to them(assault)...the map crashes. Not sure why yet. So for now I have left it be until I sort it out. Starfighter sounds will be in the final (just alot of hassle the way the mod tools are set up currently).

Im kind of hoping someone else will include some cap ships on another land map, so I would have some help in troubleshooting the variables (this is the only map its been done on so far). Im sure Ill eventually sort it out.
EmperorDonkey

Post by EmperorDonkey »

DUDE! I love the new version. I played for an hour on it and about then i finally got the enemy to one CP. Then masacured them ina blood bath with obi-wan.

Take a bomber fly around u get a good 10 kills a bomb. Key to it is to get your mobile spawn points near CPs jump out with u jedi and OwN them all.

Cant wait till final, and i hope your utapau is just as awsome, if not better.
Wadi

Post by Wadi »

I'm on a 2.93 ghz processor, NVIDIA GeForce FX 5600 graphics card with the latest drivers. Runs fine for me. Just played it again, and spotted a major bug...

Don't know if it was jsut a glitch and will fix itslef (so to speak) by the next version, but when I got the chance to play as Windu I pressed F1 and he wasn't available! Maybe you have too many characters already, in which case I'd advise removing Ki-Adi Mundi and Grevious and making the Jedi Protector/Geonosians non-playable locals. That way, you could add Jango and Mace to the menu and still have room for Delso/Yoda as heroes!
yodaminch

Post by yodaminch »

Great job with total chaos. The only 2 issues I had was the reinforcement unit numbers weren't displayed and I couldn't select mace or jango. Definately consider putting jedi and geonosians as locals so there is room for the others. Gameplay wise, no slow downs or big glitches. Played quiet smoothly.
Stager00

Post by Stager00 »

Thanks for the feedback. The reason re-enforcements wouldnt show is they are set to infinate.

The Hero issue definately one to fix. Ill probably just assign Geonosians and Jedi as locals(as suggested).
badass7

Post by badass7 »

just got back from a pretty long game. I noticed a few things

The republic has several units trying to get up the hill to the CIS Cap ships. Looks pretty odd. Also, the republic only use 2 at-tes at a time and simply leave one. It often blocks one of the at-tes from getting through so its a slight disadvantage.

Good map overall though, the best ive played so far for BF2. :wink:
Stager00

Post by Stager00 »

Yeah...that stupid AI.

Its almost impossible trying to control that many AI units on a field. For each set I get worked out...it causes problems for another. Ill see what I can do about the trying to get up the hill...but the solution may be to simply move the cap ship to the other end of the field to stop them from trying to get there.

The next version (with a little luck) should be a bug-free final. Im glad the map gets played as much so I can work out all the bugs. Thanks to all who point those out to me...BTW!
^Destroyer^

Post by ^Destroyer^ »

I noticed something, if u land on the control ship u sink a bit in it and now i discoverd something really cool!! I seen there is an hangar in the control ship, only u cant get in u only see it, if u could fix this it would be awsome. Fly in the control ship :) and if u didn't know this then ill take a pic of it in few min and post it here.
^Destroyer^

Post by ^Destroyer^ »

Ok here's the hangar i was talking about http://img383.imageshack.us/my.php?imag ... 0007fs.jpg
Stager00

Post by Stager00 »

Yep. I put it in there. It used to have flyers come out of it.
EmperorDonkey

Post by EmperorDonkey »

About the astromech.

It doesnt respawn? Also it goes and runs into the hanger forfeild and stucks there.

Is it suppose to do somthing. Like in battle over endor map getting worked on they repair stuff. Are thse suppose to repair the vehicles?
nexus3789

Post by nexus3789 »

yeah, if possible could you create a hangar in the control ship, and maybe a few hallways leading to a control room or something. That would be awsome. :D
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Post by Teancum »

@ EmperorDonkey --- Astromechs will repair a vehicle if they are nearby. They don't respawn. If they get destroyed, they must be repaired by an engineer/pilot.
ex2100

Post by ex2100 »

yo just a ? but why wont this work on multiplayer it crashes my comp, is it cuz its only for singleplayer
Stager00

Post by Stager00 »

Dont know the answer..thats why I needed it tested. Multi works for me...but may not for everyone. Theres alot of units on the field now...and if multi-wont work...then I may have to trim back until it does again.

Anyone else's multi player not working?
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