Ep.2 Geonosis Offensive FINAL (GAMETOAST TRIBUTE)
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darkmole2006
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DeathRow
- Master Bounty Hunter

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darkmole2006
Works fine
It works fine, i just have 1 problem.
The Geonosian leader isn't in
I THINK that the req is geo_inf_agro_geonosian but i'm not sure.
I also think you should add gar_inf_naboo_queen to the reps side(padme)
The Geonosian leader could replace the sith lord, which makes it more film accurate.
Also the rep hero should be yoda (because he comes later in the battle)
However having the cis hero as jango is a bit weird because who would be jango when you could have dooku, sith lord or grievous??
Don't think i'm putting you down or anything, its just i really love the films and this map, and just think: how could it be better.
i only discovered gar_inf_naboo_queen yesterday which is why i didn't post it before.
darkmole2006
The Geonosian leader isn't in
I THINK that the req is geo_inf_agro_geonosian but i'm not sure.
I also think you should add gar_inf_naboo_queen to the reps side(padme)
The Geonosian leader could replace the sith lord, which makes it more film accurate.
Also the rep hero should be yoda (because he comes later in the battle)
However having the cis hero as jango is a bit weird because who would be jango when you could have dooku, sith lord or grievous??
Don't think i'm putting you down or anything, its just i really love the films and this map, and just think: how could it be better.
i only discovered gar_inf_naboo_queen yesterday which is why i didn't post it before.
darkmole2006
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Wadi
RE: Works fine
I agree with everything darkmole2006 just said. Yoda and Gizor Delso would rock! Maybe you could keep the Sith Lord in as well, add Jango to the 'non-hero' heroes (if you see what I mean) and do the same for Mace Windu. Then Yoda and Delso could be the heroes. That should be even. Oh, and there's no sound in the starfighters.
Barring that...this is, hands down, my favourite map in the game, custom or shipped. Fantastic job. Works fine for me. Any chanve of adding in an assault mode, which would be just the same as this conquest only with destructible cap ships? Also, have a word with Teancum and see of you can't use his EpII Anakin skin.
Barring that...this is, hands down, my favourite map in the game, custom or shipped. Fantastic job. Works fine for me. Any chanve of adding in an assault mode, which would be just the same as this conquest only with destructible cap ships? Also, have a word with Teancum and see of you can't use his EpII Anakin skin.
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manco
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Stager00
Glad you like it.
Do you know you system specs? How did it handle the Unit count?
About the Cap ships. Every time I add the "destructables" to them(assault)...the map crashes. Not sure why yet. So for now I have left it be until I sort it out. Starfighter sounds will be in the final (just alot of hassle the way the mod tools are set up currently).
Im kind of hoping someone else will include some cap ships on another land map, so I would have some help in troubleshooting the variables (this is the only map its been done on so far). Im sure Ill eventually sort it out.
Do you know you system specs? How did it handle the Unit count?
About the Cap ships. Every time I add the "destructables" to them(assault)...the map crashes. Not sure why yet. So for now I have left it be until I sort it out. Starfighter sounds will be in the final (just alot of hassle the way the mod tools are set up currently).
Im kind of hoping someone else will include some cap ships on another land map, so I would have some help in troubleshooting the variables (this is the only map its been done on so far). Im sure Ill eventually sort it out.
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EmperorDonkey
DUDE! I love the new version. I played for an hour on it and about then i finally got the enemy to one CP. Then masacured them ina blood bath with obi-wan.
Take a bomber fly around u get a good 10 kills a bomb. Key to it is to get your mobile spawn points near CPs jump out with u jedi and OwN them all.
Cant wait till final, and i hope your utapau is just as awsome, if not better.
Take a bomber fly around u get a good 10 kills a bomb. Key to it is to get your mobile spawn points near CPs jump out with u jedi and OwN them all.
Cant wait till final, and i hope your utapau is just as awsome, if not better.
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Wadi
I'm on a 2.93 ghz processor, NVIDIA GeForce FX 5600 graphics card with the latest drivers. Runs fine for me. Just played it again, and spotted a major bug...
Don't know if it was jsut a glitch and will fix itslef (so to speak) by the next version, but when I got the chance to play as Windu I pressed F1 and he wasn't available! Maybe you have too many characters already, in which case I'd advise removing Ki-Adi Mundi and Grevious and making the Jedi Protector/Geonosians non-playable locals. That way, you could add Jango and Mace to the menu and still have room for Delso/Yoda as heroes!
Don't know if it was jsut a glitch and will fix itslef (so to speak) by the next version, but when I got the chance to play as Windu I pressed F1 and he wasn't available! Maybe you have too many characters already, in which case I'd advise removing Ki-Adi Mundi and Grevious and making the Jedi Protector/Geonosians non-playable locals. That way, you could add Jango and Mace to the menu and still have room for Delso/Yoda as heroes!
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yodaminch
Great job with total chaos. The only 2 issues I had was the reinforcement unit numbers weren't displayed and I couldn't select mace or jango. Definately consider putting jedi and geonosians as locals so there is room for the others. Gameplay wise, no slow downs or big glitches. Played quiet smoothly.
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Stager00
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badass7
just got back from a pretty long game. I noticed a few things
The republic has several units trying to get up the hill to the CIS Cap ships. Looks pretty odd. Also, the republic only use 2 at-tes at a time and simply leave one. It often blocks one of the at-tes from getting through so its a slight disadvantage.
Good map overall though, the best ive played so far for BF2.
The republic has several units trying to get up the hill to the CIS Cap ships. Looks pretty odd. Also, the republic only use 2 at-tes at a time and simply leave one. It often blocks one of the at-tes from getting through so its a slight disadvantage.
Good map overall though, the best ive played so far for BF2.
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Stager00
Yeah...that stupid AI.
Its almost impossible trying to control that many AI units on a field. For each set I get worked out...it causes problems for another. Ill see what I can do about the trying to get up the hill...but the solution may be to simply move the cap ship to the other end of the field to stop them from trying to get there.
The next version (with a little luck) should be a bug-free final. Im glad the map gets played as much so I can work out all the bugs. Thanks to all who point those out to me...BTW!
Its almost impossible trying to control that many AI units on a field. For each set I get worked out...it causes problems for another. Ill see what I can do about the trying to get up the hill...but the solution may be to simply move the cap ship to the other end of the field to stop them from trying to get there.
The next version (with a little luck) should be a bug-free final. Im glad the map gets played as much so I can work out all the bugs. Thanks to all who point those out to me...BTW!
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^Destroyer^
I noticed something, if u land on the control ship u sink a bit in it and now i discoverd something really cool!! I seen there is an hangar in the control ship, only u cant get in u only see it, if u could fix this it would be awsome. Fly in the control ship
and if u didn't know this then ill take a pic of it in few min and post it here.
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^Destroyer^
Ok here's the hangar i was talking about http://img383.imageshack.us/my.php?imag ... 0007fs.jpg
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EmperorDonkey
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nexus3789
- Teancum
- Jedi Admin

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ex2100
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Stager00

