-should I keep it that light or make it still pretty dark?
-and currently the only problems:
1.commanders cape
2.blocky effects when landing ( how do you get rid of that?)
3.object placement ( getting better but not perfect....)
edit: oh and you can fly through the asteroids, they have no collision...
Might wanna fix the astroid thing, if not in the first release then later, as people will bug the crap outta you for that...
Looks awesome, though. As soon as I get SWBF II reinstalled, this looks like it'd be my favorite map. The "skirt" looks great. Can't help with any of the bugs, though. I'm useless as far as map making and such goes.
I haven't been here in a little while. nice kama update, it's looking better!! I like the use of the tantive IV hallways, and be the looks of things in the pics, I thing the world should be a tad darker, like in the first map, but not quite as dark: kink of like a median. I'm so hyped up for this map
I like this map because it gives a sence of erie feeling when I play it. I know that the capital down maps ans this map are remotely related, but it's something about thsi map that sets it apart from others. I'm not sure what it is.
an idea for more umph would be a confined, close-quarters combat area between two command posts. for the close-quarters, use some werckage from tattoine and assorted planets to give like a "debri-field" around one of the ships, so it would be a challange to get to that ship.
here's an idea that sucks, but ideas like this usually spark new and better ideas in others. try rotating the republic cruiser on it's Y-axis to a 30-40 degree angle. next, make a tunnel that the clones were boring out to get out of the hanger, like hoth tunnels. make the tunnels complex, and make dead-ends where their's a choke region, like carbon monoxide poisoning. then make the tunnel pop up inside a quite area of a sepratists ship, so the clones could use this tunnel to take a back-door approach to the enemy, and surround them. How's that idea?
This looks really cool. Did you get that cape thing figured out? If not I was just wondering if you were trying to put it on that model with the chaingun, in a pic, one page back, beeecaaause that won't work.