WIP-Republic Dooms Day

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Name for the troopers?

15th
9
15%
254th
28
46%
Zero-G
24
39%
 
Total votes: 61
Raptor522
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Post by Raptor522 »

OFF Topic: hehe It makes me think of the people you'll occasionally meet on a warzone server who get overly-angry everytime they die.

"OMG LAG KILL"
"OMFG NUB!!!"
"F*** YOU N00B!!"

Yepp...good times...good times...

On topic:
Um...yay? lol My last post only two posts ago, what's to say? :roll: hehehe
Protector_Pulch

Post by Protector_Pulch »

You could also expand the red stripes to the whole kama.
When there's something that's wrong , it's the grey-brown bag - it simply doesn't fit.
Ipodzanyman
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Post by Ipodzanyman »

I've actually changed the skirt skin:
-just a few teaser pics....
Image
Image
Image
Ipodzanyman
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Post by Ipodzanyman »

-should I keep it that light or make it still pretty dark?
-and currently the only problems:
1.commanders cape
2.blocky effects when landing ( how do you get rid of that?)
3.object placement ( getting better but not perfect....)

edit: oh and you can fly through the asteroids, they have no collision...
Raptor522
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Post by Raptor522 »

Might wanna fix the astroid thing, if not in the first release then later, as people will bug the crap outta you for that...

Looks awesome, though. As soon as I get SWBF II reinstalled, this looks like it'd be my favorite map. The "skirt" looks great. Can't help with any of the bugs, though. I'm useless as far as map making and such goes. :P
Protector_Pulch

Post by Protector_Pulch »

holy s**t.
Rocks flying around.
Awesome.

And the kama is much better now.
Ipodzanyman
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Post by Ipodzanyman »

thanks everyone :wink: , but does anyone know how to fix those asteroids, or should I get rid of the flyers?

and how do I add rumble regions?
2_lowiq_clone

Post by 2_lowiq_clone »

I haven't been here in a little while. nice kama update, it's looking better!! I like the use of the tantive IV hallways, and be the looks of things in the pics, I thing the world should be a tad darker, like in the first map, but not quite as dark: kink of like a median. I'm so hyped up for this map :)
Ipodzanyman
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Post by Ipodzanyman »

Thanks but Why do you like it, it's my first map, there are other maps here WAY better than this one....
JabbaLovesLava
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Post by JabbaLovesLava »

this map does indeed look awsome. Im waiting for it. And i like eveything about it.
Ipodzanyman
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Post by Ipodzanyman »

thanks JabbaLovesLava

-to everyone, I need an idea to give the map more umph(if you know what I mean) like some type of landform or something...

-and unless someone dislikes fog I might make more cause I'm getting a hint of lag....
2_lowiq_clone

Post by 2_lowiq_clone »

I like this map because it gives a sence of erie feeling when I play it. I know that the capital down maps ans this map are remotely related, but it's something about thsi map that sets it apart from others. I'm not sure what it is.

an idea for more umph would be a confined, close-quarters combat area between two command posts. for the close-quarters, use some werckage from tattoine and assorted planets to give like a "debri-field" around one of the ships, so it would be a challange to get to that ship.

here's an idea that sucks, but ideas like this usually spark new and better ideas in others. try rotating the republic cruiser on it's Y-axis to a 30-40 degree angle. next, make a tunnel that the clones were boring out to get out of the hanger, like hoth tunnels. make the tunnels complex, and make dead-ends where their's a choke region, like carbon monoxide poisoning. then make the tunnel pop up inside a quite area of a sepratists ship, so the clones could use this tunnel to take a back-door approach to the enemy, and surround them. How's that idea?
Protector_Pulch

Post by Protector_Pulch »

I think this would be unfair because the CIS could use this tunnel to surround the Reps without having to fear the die of carbon monoxide poisoning.
Ipodzanyman
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Post by Ipodzanyman »

cool ideas, but how in the world do you create tunnels ?
-maybe in a 2.0 version or something, I could make a campaign with the gases and stuff...
Protector_Pulch

Post by Protector_Pulch »

Hoth Tunnels. Mustafar Hallways.Kamino Hallways.
Ipodzanyman
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Post by Ipodzanyman »

I mean how do you get the tunnels to ACTUALLY go underground?
sawyerdk9

Post by sawyerdk9 »

They are just objects. All you do is place them, simple as that.
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Post by Ipodzanyman »

sorry (i'm tired) so anyone more ideas?
sawyerdk9

Post by sawyerdk9 »

This looks really cool. Did you get that cape thing figured out? If not I was just wondering if you were trying to put it on that model with the chaingun, in a pic, one page back, beeecaaause that won't work.

Just wondering...
blue-one

Post by blue-one »

hey zany if you want more ideas im on xfire most of the time...


Blue-One out
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