Acryptozoo's Yavin Mappack
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- ShadowWing
- Command Sergeant Major

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Re: Acryptozoo's Yavin Mappack
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- Anakin
- Master of the Force

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Re: Acryptozoo's Yavin Mappack
must have this map
*downloading
*downloading
- R8-Q88
- Second Lance Corporal

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Re: Acryptozoo's Yavin Mappack
Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
- acryptozoo
- Master Bounty Hunter

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Re: Acryptozoo's Yavin Mappack
yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral thoughR8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
EDIT:
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UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics
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- bamdur123
- Sergeant Major

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Re: Acryptozoo's Yavin Mappack
Very epic sir, I love the way the planet glows against the dark space
- Eggman
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Re: Acryptozoo's Yavin Mappack
I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
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THEWULFMAN
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Re: Acryptozoo's Yavin Mappack
Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
River Basin and the desert sky are not good, I like the rest.
- sim-al2
- 2nd Lieutenant

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Re: Acryptozoo's Yavin Mappack
I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
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Nova Hawk
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Re: Acryptozoo's Yavin Mappack
Wow dude, that's pure Star Wars epicness right there. Nice job!acryptozoo wrote:yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral thoughR8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
EDIT:
----------------------------------------------------------------------------------------------
UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics
QCFJ :jawa:Hidden/Spoiler:
- naru1305
- Major General

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Re: Acryptozoo's Yavin Mappack
epic i can only say to this. your last yavin map makes so much fun to play, can´t wait to play these ones 
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Lephenix
Re: Acryptozoo's Yavin Mappack
Excellent my friend, you have made lot of progress
.
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[Padawan]Helkaan
- Sith

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Re: Acryptozoo's Yavin Mappack
Impressive. Mostly impressive.
- acryptozoo
- Master Bounty Hunter

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Re: Acryptozoo's Yavin Mappack
sim-al2 wrote:I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
yeah i am working on some sort of barrier for canopyTHEWULFMAN wrote:River Basin and the desert sky are not good, I like the rest.Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
and will defiantly change river basins sky and deserts too its a placeholder for now (looking for a better one)
and to the rest thanks
EDIT: update sorta
cant post any pictures but im making the star fighters for orbital assault abit more fun
and removing the cannons for most of the bombers, lasers are more fun
other than that post any star fighter ideas you have or would like to see
- TK432
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Re: Acryptozoo's Yavin Mappack
Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
- DarthEste01
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Re: Acryptozoo's Yavin Mappack
awesome yavin space,i love the diagonal position of the planet,it makes it feel more like space.
- Cerfon Rournes
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Re: Acryptozoo's Yavin Mappack
That planet/moon looks really awesome.....
- acryptozoo
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Re: Acryptozoo's Yavin Mappack
yeah there abit empty for now but they will be populated with objects soonTK432 wrote:Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
and yes i will defiantly change the yavin ruin texture to a nice sandy orange to fit the map better
anyways another you guessed it ...
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UPDATE!!
added some stuff to yavin 13
IE a crashed ship for one of the nuetral cps and large amounts of badly textured cacti
pics
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- naru1305
- Major General

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Re: Acryptozoo's Yavin Mappack
nice, is this crashed ship the slave 2? it looks like it :jango:
- acryptozoo
- Master Bounty Hunter

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- Location: in the jungles of Yavin IV
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Re: Acryptozoo's Yavin Mappack
yeah its the same class as the slave 2naru1305 wrote:nice, is this crashed ship the slave 2? it looks like it :jango:
also i got an update
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UPDATE:
added vehicles to yavin 13 desert
fragme's awesome atpt
and a modded rebel light combat speeder
has 2 weapon settings (a fast burst shot and slower charged shot) and a beam turret
anyways pics
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[Padawan]Helkaan
- Sith

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Re: Acryptozoo's Yavin Mappack
If there's a CW era, I can manage to do a dusty clone tank if you desire.







