Acryptozoo's Yavin Mappack

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Which Map/Maps is/are your Favorite/s

Yavin 8: Tundra
7
18%
Yavin 13: Desert
4
10%
Yavin IV: Canopy
2
5%
Yavin IV: River Basin
2
5%
Yavin IV: Airfeild
9
23%
Yavin: Orbital Assault
11
28%
None of them
4
10%
 
Total votes: 39
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ShadowWing
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Re: Acryptozoo's Yavin Mappack

Post by ShadowWing »

Hidden/Spoiler:
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Re: Acryptozoo's Yavin Mappack

Post by Anakin »

must have this map

*downloading
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Re: Acryptozoo's Yavin Mappack

Post by R8-Q88 »

Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
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Re: Acryptozoo's Yavin Mappack

Post by acryptozoo »

R8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral though
EDIT:

----------------------------------------------------------------------------------------------
UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics :D
Hidden/Spoiler:
ImageImage
QCFJ :jawa:
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Re: Acryptozoo's Yavin Mappack

Post by bamdur123 »

Very epic sir, I love the way the planet glows against the dark space
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Re: Acryptozoo's Yavin Mappack

Post by Eggman »

I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
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Re: Acryptozoo's Yavin Mappack

Post by THEWULFMAN »

Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.


River Basin and the desert sky are not good, I like the rest.
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Re: Acryptozoo's Yavin Mappack

Post by sim-al2 »

I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
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Re: Acryptozoo's Yavin Mappack

Post by Nova Hawk »

acryptozoo wrote:
R8-Q88 wrote:Wow, these look great! I have a feeling that they will be just as good as your Yavin IV: Plateau map. I love the turrets on Yavin VIII. Just so you know, the roman neumaral for 8 is VIII and the neumaral for 13 is XIII.
yeah i know 8 and 13 is easier to say imo i might change the ingame name to the roman numeral though
EDIT:

----------------------------------------------------------------------------------------------
UPDATE:
as promised i changed the planet in Yavin orbital assault
after re uving the model and other shenannigins
pics :D
Hidden/Spoiler:
ImageImage
QCFJ :jawa:
Wow dude, that's pure Star Wars epicness right there. Nice job!
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Re: Acryptozoo's Yavin Mappack

Post by naru1305 »

epic i can only say to this. your last yavin map makes so much fun to play, can´t wait to play these ones :bowdown:
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Re: Acryptozoo's Yavin Mappack

Post by Lephenix »

Excellent my friend, you have made lot of progress :thumbs: .
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Re: Acryptozoo's Yavin Mappack

Post by [Padawan]Helkaan »

Impressive. Mostly impressive.
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Re: Acryptozoo's Yavin Mappack

Post by acryptozoo »

sim-al2 wrote:I like Canopy's sky but it doesn't really match the lighting of the map (especially in the picture overlooking the bridge, you should hide the edge of the map there...).
THEWULFMAN wrote:
Eggman wrote:I really think you could find (or create) better textures for the skies. Pretty much every sky texture you have at the moment has poor blending of colors, while at least one of them has an obvious seam at its edge.
River Basin and the desert sky are not good, I like the rest.
yeah i am working on some sort of barrier for canopy
and will defiantly change river basins sky and deserts too its a placeholder for now (looking for a better one)
and to the rest thanks :D
EDIT: update sorta
cant post any pictures but im making the star fighters for orbital assault abit more fun
and removing the cannons for most of the bombers, lasers are more fun
other than that post any star fighter ideas you have or would like to see
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Re: Acryptozoo's Yavin Mappack

Post by TK432 »

Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
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Re: Acryptozoo's Yavin Mappack

Post by DarthEste01 »

awesome yavin space,i love the diagonal position of the planet,it makes it feel more like space.
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Re: Acryptozoo's Yavin Mappack

Post by Cerfon Rournes »

That planet/moon looks really awesome.....
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Re: Acryptozoo's Yavin Mappack

Post by acryptozoo »

TK432 wrote:Nice map pack you got there. There are some nice and original locations. Though some maps feel a bit empty at the moment.
IMO you should do something with the yavin ruin texture to fit better to the map and have more originality.
The space map looks very promising aswell.
yeah there abit empty for now but they will be populated with objects soon
and yes i will defiantly change the yavin ruin texture to a nice sandy orange to fit the map better
anyways another you guessed it ...
----------------------------------------------------------------------------------------------
UPDATE!!
added some stuff to yavin 13
IE a crashed ship for one of the nuetral cps and large amounts of badly textured cacti
pics Image
Hidden/Spoiler:
ImageImageImage
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Re: Acryptozoo's Yavin Mappack

Post by naru1305 »

nice, is this crashed ship the slave 2? it looks like it :jango:
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Re: Acryptozoo's Yavin Mappack

Post by acryptozoo »

naru1305 wrote:nice, is this crashed ship the slave 2? it looks like it :jango:
yeah its the same class as the slave 2

also i got an update
----------------------------------------------------------------------------------------------
UPDATE:
added vehicles to yavin 13 desert
fragme's awesome atpt
and a modded rebel light combat speeder
has 2 weapon settings (a fast burst shot and slower charged shot) and a beam turret
anyways pics
Hidden/Spoiler:
ImageImage
also im taking ideas for vehicles for the rest of the maps so if you have any post 'em up :D
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Re: Acryptozoo's Yavin Mappack

Post by [Padawan]Helkaan »

If there's a CW era, I can manage to do a dusty clone tank if you desire.
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