SWBF2 Gall map v8 -- little help would be handy =)
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yankeefan05
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jano31coa
Re: SWBF2 Gall map v8 (beta) by jano31coa
from now, I'll add a quote when I edit the first post =)
Last edited by jano31coa on Wed Nov 08, 2006 1:12 am, edited 1 time in total.
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jano31coa
Re: SWBF2 Gall map v8 (beta) by jano31coa
Hi,
this map is my map inspired from Shadows Of the Empire
pictures of the moon Gall :
http://perso.wanadoo.fr/swbattlefront2c ... 6900_2.jpg
http://perso.wanadoo.fr/swbattlefront2c ... /GALL2.JPG
http://perso.wanadoo.fr/swbattlefront2c ... p/GALL.JPG
Screenshots :
http://perso.orange.fr/swbattlefront2cl ... nshots.zip
v8 :
- level rebuilt completely because my HD broke up (lost source files)
- map is now a little bigger
- added better surrounding environment
- added millenium faulcon
- it's now sunset (maybe I'll change that later)
- all game modes work
- didn't change the heroes (so they are the default ones)
- added minimap
- added loading screen (will be a better one in next version, you can send me loading screens for my map, if it's the best I have, I'll put it, and mention your name in the credits of course)
- expect v9 release during the christmas hollidays
Download links :
http://perso.orange.fr/swbattlefront2cl ... all_v8.zip
Currently thinking about for v9: (in random order)
- hunt mode (with wampas against the empire, have to see how it works first)
- XL mode (have to see how it works first)
- adding the slave one (if I find the model done : I don't know how to model) or an imperial transport like the faulcon (not fliable)
- adding healing and munitions droids
- adding some objects (rocks, ...)
- changing heroes
- improving AI (with nodes and better paths)
please tell me what you like, wanna change, hate, ...
so I can improve the map =)
jano31coa
______________________________________________________________
What's following is about v7 and earlier, but since I lost the source files, v8 (and any higher version) is completely newThought about for v7 and earlier :
-ctf modes
-hunt mode with wampas
-rancors around the main battle
-adding water falls
-adding a bridge
-adding a tunnel
-more reinforcements
screenshot of v7 and older :
http://perso.wanadoo.fr/swbattlefront2c ... creen1.JPG
http://img197.imageshack.us/img197/5511/10qz1.jpg
http://img197.imageshack.us/img197/9521/25oe.jpg
http://img197.imageshack.us/img197/8404/38jt.jpg
http://img197.imageshack.us/img197/8070/44yl.jpg
http://img197.imageshack.us/img197/4016/51qj.jpg
http://img197.imageshack.us/img197/6164/68gc.jpg
http://img197.imageshack.us/img197/3632/75ym1.jpg
v7 :
added 2 new CPs again (I won't add anymore CPs, I find the map well balanced now)
v6 :
added 2 CPs in conquest mode
assault is now playable
v5 :
quilan vos is now the republic's hero (he has force push
added a secret path =)
v4 :
changed map name and description
death region now works with droids
changed sky
v3a :
added screenshot
v3 :
replaced galactic era heroes
added death region
v1 :
first version
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jano31coa
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Elmo
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jano31coa
Epena :arrow: When I remade the map for v8, I did use the blending. But, the Droidekas could not walk to the top of the mountain. So I prefer the map like this with no issue with the droidekas (I tried everything with the paths, but I couldn't make the AI understand that a walking unit can go upward, but not a rolling droideka). So that's why it's like it is. But I may remove the RepublicCIS era (Gall appears only in SOTE), and then make the map look more realistic ; I hesitate, because some asking me to put Quinlan Vos again. The most important is fun :blackja: !
Elmo :arrow: THANKS !!
Elmo :arrow: THANKS !!
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Redneck-Alcatraz
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jano31coa
