Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Snork
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Post by Snork »

Image


Hehehehe.



Hehe.
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Post by Caleb1117 »

I just lol'd, Nice model.
This is what I like, A simple model that requires not to much effort, but no one else bothered to try and make it.
Thats like my motto. :)
Simple models, that no one else thought of.
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Post by EGG_GUTS »

Lol I like it. And I agree with Caleb
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Post by Caleb1117 »

Hmm, now I feel tempted to make KotOR map...
Dantooine in particular, I have a few WIPs in relation to this.
In the texture decal box, you can see the hill/mound, that houses Rattakan ruins and the Dantooine Star Map.
and In the wireframe boxes, you can kindof see the Dantooine cliffs I'm working on.
Image
All I need is MajinRevan's RotE #2 Ground texture, and maybe the grass and sky too.
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Post by The_Emperor »

Ah yes :D the ones you get to kill the stupid catwomen at :D Nice
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Post by Caleb1117 »

More or less. :)
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Post by Qdin »

Yeah... Killing her...

Or sparing her life making her do as you command and every wish in any way you want it, as only a cat-woman can... :twisted:
Ahh - those times :P

Snork, I really dislike the texture :P It's like looking at snow on the screen... Too much contrast. My suggestion? Make sure you've got a basecolor which is that marble-grey or stone-grey as you want it.. Then you can use that... 'pattern' to apply to give it some density or whatever you'd call it :P Basically I'm saying it's too black/white and is actually annoying to look at.. :?
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Post by Snork »

Doesn't matter cause for some reason I can't export anything anymore.
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Post by Qdin »

well, considering you DID make it in XSI Mod Tools this might be the cause..?
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Post by Snork »

What does that have to do with anything?

You have now confused me. Have a donut!

:P
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Post by minilogoguy18 »

XSI mod tool cant export to .msh, i think thats what hes getting at.
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Post by Snork »

No I meant I can't export to .Xsi anymore.

I press the export options and all that stuff, and I check the XSI_SAMPLES folder and theres no new file.
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Post by VF501 »

there should be a .xsi folder. Try make a new project folder- File>NewProject- then move your .scn file to the scene folder there, and export it from the new project. Or export it but export it to somewhere like mydocuments or the C: drive so you know exactly where it will end up.
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Post by lieutenantcoda »

Caleb1117 wrote:Hmm, now I feel tempted to make KotOR map...
Dantooine in particular, I have a few WIPs in relation to this.
In the texture decal box, you can see the hill/mound, that houses Rattakan ruins and the Dantooine Star Map.
and In the wireframe boxes, you can kindof see the Dantooine cliffs I'm working on.
Image
All I need is MajinRevan's RotE #2 Ground texture, and maybe the grass and sky too.
speaking of KOTOR:

Image
Image

those who played KOTORII and found the secret of the Korriban temple should know what this is. u dont, wont spoil the surprise :P . anyway, in general it is a sith holocron.

and just so everyone knows:
I really need someone to make a texture for me please?
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Post by minilogoguy18 »

dude theres so many wasted polygons on that model that can be deleted and wouldnt change the shape at all.
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Post by Gogie »

does it come with a lag alert?
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Post by Caleb1117 »

Now that I have Majin's Dantooine ground texture, (Thanks) my models have continued.
Image
Then a few Ingame screenshots later, and I have a nice cliff, and 'tomb'.
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Post by VF501 »

Looking good on the KoToR stuff Caleb. One nitpick though is the back of the "Tomb". In the game the rear was buried in the ground much like a bunker and not a separate hill. Maybe you could try to make it a Terrain Cutting object so mappers can blend it in with the ground.
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Post by Gogie »

what do you guys think of this?

Image

Image

Image
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Post by Taivyx »

OMG!!
Star Trek!!!

Even though I don't watch it, I used a picture of that ship in a 2d space shooter video game I made.
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