Battlefront: The Clone Wars (build 50411/1)
Moderator: Moderators
- Jendo7
- Sith

- Posts: 1304
- Joined: Wed Apr 01, 2009 6:37 pm
- Location: Cambridge, England.
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p44]
I'm really getting in to TCW series now, and I can tell this mod is going to do it justice. Awsome work 
-
LO65
- Private First Class
- Posts: 81
- Joined: Mon Oct 18, 2010 6:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Strugglign in the ninth grade :)
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p44]
Man i can't wait wait for this mod to come out. Awesome pic. Ya, i can see how the sentace could have been taken wrong bu it is hard to have tone when your only typing.
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p44]
Update
Beta is really close, updated beta list. I may get it out sometime during the night. I still have a lot to do, animations to replace(new being replaced with stock till they are fixeed), getting all the scripts working, finalizing, blah blah blah, technical stuff
Updated beta list.
Beta list
-Darth_Spiderpig
-MetalcoreRancor
-Naru1305
-RevanSithLord
-Maveritchell
-acryptozoo
-SAMofBIA
-commander501stappo
-IronMan_MKII
-skelltor
-Lagomorphia
-yoyoman
-Lephenix
-LO65
-anakinvovo2
-Slime615
Beta is really close, updated beta list. I may get it out sometime during the night. I still have a lot to do, animations to replace(new being replaced with stock till they are fixeed), getting all the scripts working, finalizing, blah blah blah, technical stuff
Updated beta list.
Beta list
-Darth_Spiderpig
-MetalcoreRancor
-Naru1305
-RevanSithLord
-Maveritchell
-acryptozoo
-SAMofBIA
-commander501stappo
-IronMan_MKII
-skelltor
-Lagomorphia
-yoyoman
-Lephenix
-LO65
-anakinvovo2
-Slime615
Last edited by THEWULFMAN on Mon May 02, 2011 5:50 am, edited 1 time in total.
- Cerfon Rournes
- Master Bounty Hunter

- Posts: 1558
- Joined: Thu Jul 08, 2010 5:53 pm
- Projects :: WIP. I will reveal what it is later on..
- xbox live or psn: No gamertag set
- Location: New York, USA
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p44]
Can't wait for the release.THEWULFMAN wrote:Update
Beta is really close, updated beta list. I may get it out sometime during the night. I still have a lot to do, animations to replace(new being replaced with stock till they are fixeed), getting all the scripts working, finalizing, blah blah blah, technical stuff![]()
Updated beta list.
Beta list
-Darth_Spiderpig
-MetalcoreRancor
-Naru1305
-RevanSithLord
-Maveritchell
-acryptozoo
-SAMofBIA
-commander501stappo
-IronMan_MKII
-skelltor
-Lagomorphia
-yoyoman
-Lephenix
-LO65
-anakinvovo2
- anakinvovo2
- Private First Class
- Posts: 77
- Joined: Thu Dec 23, 2010 8:08 pm
- Projects :: No Mod project currently.
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
WM what do u mean with stock
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
I mean the same thing the game normally has. As a note, if you abbreviate my name to the initial use TWM, It makes more sense in my opinionanakinvovo2 wrote:WM what do u mean with stock
Beta is almost ready. Sorry for the delay, I had a lot of issues to resolve first.
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
Can I also be a beta tester? 
-
[Padawan]Helkaan
- Sith

- Posts: 1444
- Joined: Mon Aug 16, 2010 3:01 pm
- Projects :: Dunno. Maybe making something
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
Alpha347 wrote:Can I also be a beta tester?
THEWULFMAN wrote:Update
Beta is really close, updated beta list. I may get it out sometime during the night. I still have a lot to do, animations to replace(new being replaced with stock till they are fixeed), getting all the scripts working, finalizing, blah blah blah, technical stuff![]()
Updated beta list.
Beta list
-Darth_Spiderpig
-MetalcoreRancor
-Naru1305
-RevanSithLord
-Maveritchell
-acryptozoo
-SAMofBIA
-commander501stappo
-IronMan_MKII
-skelltor
-Lagomorphia
-yoyoman
-Lephenix
-LO65
-anakinvovo2
-Slime615
- Alpha347
- Private Third Class
- Posts: 49
- Joined: Sat Apr 23, 2011 9:56 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
It is not very clear as an answer...
I already know that were were people enlisted in there.
What I need to know if that list can be added someone else or not...
As long as beta is not started yet nor ready, I suppose yes, and so I asked...
I already know that were were people enlisted in there.
What I need to know if that list can be added someone else or not...
As long as beta is not started yet nor ready, I suppose yes, and so I asked...
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [UPDATE 5/1 p45]
Beta has been sent. Check your PM box.
Sorry for taking so long.
Sorry for taking so long.
-
CalvaryCptMike
- Captain

- Posts: 476
- Joined: Sat Feb 19, 2011 3:10 pm
- Projects :: Nothing--absolutely nothing
- Location: Freed by alien robots, now living on Mars
- Contact:
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
I wish I could beta...
oh well. I guess the mod will be out in a couple weeks and then I'll be happy. 
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
Man, I wish I could beta...I'll wait for
"The Release"
. 
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
Attention beta testers. I didnt update all my script properly, and I apologize. Mustafar, Mos eisly, Pollis massa, and Myggeto work fine that I know of. I am fixing the mission.lvl and I will send the updated mission.lvl
This is what I get for rushing,
This is what I get for rushing,
-
modmaster13
- General

- Posts: 777
- Joined: Wed Aug 18, 2010 4:23 pm
- xbox live or psn: KrypticcElementt
- Location: Twitter @_KrypticElement
- Contact:
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
Carma...Lol.THEWULFMAN wrote:Attention beta testers. I didnt update all my script properly, and I apologize. Mustafar, Mos eisly, Pollis massa, and Myggeto work fine that I know of. I am fixing the mission.lvl and I will send the updated mission.lvl
This is what I get for rushing,
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
I'd watch out if I were you. That kind of thing can build up, you know.modmaster13 wrote:Karma...Lol.THEWULFMAN wrote:Attention beta testers. I didnt update all my script properly, and I apologize. Mustafar, Mos eisly, Pollis massa, and Myggeto work fine that I know of. I am fixing the mission.lvl and I will send the updated mission.lvl
This is what I get for rushing,
- bamdur123
- Sergeant Major

- Posts: 243
- Joined: Fri Oct 15, 2010 7:15 pm
- Projects :: Tython-Siege of Darkness Zombie Hotel
- Location: Ohio, USA
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
My subjective opinion but one the best mods out there cant wait for release

- commandoCC-9811
- Command Sergeant Major

- Posts: 265
- Joined: Fri Apr 02, 2010 11:05 pm
- Location: Right over there... keep looking... *runs away
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
well, I guess I have to wait for the release also.
But that's ok, take your time and kill me by waiting as much as you want, I'd like to be awed the numerous times I play this mod to no end, so take all the time you need.
(and if you can, find out as many things that you can add to make this totallycompletelyepicallyawesomesauce!)
But that's ok, take your time and kill me by waiting as much as you want, I'd like to be awed the numerous times I play this mod to no end, so take all the time you need.
(and if you can, find out as many things that you can add to make this totallycompletelyepicallyawesomesauce!)
- SAMofBIA
- Major General

- Posts: 649
- Joined: Tue Jun 15, 2010 3:38 pm
- Projects :: Nothing....nothing at all.
- xbox live or psn: No gamertag set
- Location: MIA and not stopping in often anymore.
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
The gameplay is very nice wulf, but even though i replaced the mission.lvl in the directory, kashyyyk, yavin and such still crash for me.
The units: The units are very fun to play as nommatter which you pick (IE: the chaingun the engi the carbine assisting units or the specialist etc) but i think the chaingun needs to be a bit more accurate to be accurate (hmm odd statement) and i find the regular EMP on the specialist a bit too "normal". I do love his secondary which is capable of taking units out of tanks and his portable sheild generator. I absolutely love the new grenade trail effects and the health/ammo regeneration effects you have added to this mod. The jedi seem to favor their force push a bit much, but now instead of annoying, it will kill you before it gets on your nerves. I always thought force push needed damage added to it, because it was unrealistic to go flying through the air and just get back up with no harm done. I noticed that you added different colors to your stamina and health bars which is always a nice touch as well.
Critique (or at least a bit more of it): You should link the ammo of the low power and high power modes on the dc15 blaster carbine (if you havent already), and shouldnt captain rex have a kama? he didnt while i was playing. Speaking of which, i do like the new C. Rex animations.
The droid leg still sticking out is kind of distracting.
More To Come....
The units: The units are very fun to play as nommatter which you pick (IE: the chaingun the engi the carbine assisting units or the specialist etc) but i think the chaingun needs to be a bit more accurate to be accurate (hmm odd statement) and i find the regular EMP on the specialist a bit too "normal". I do love his secondary which is capable of taking units out of tanks and his portable sheild generator. I absolutely love the new grenade trail effects and the health/ammo regeneration effects you have added to this mod. The jedi seem to favor their force push a bit much, but now instead of annoying, it will kill you before it gets on your nerves. I always thought force push needed damage added to it, because it was unrealistic to go flying through the air and just get back up with no harm done. I noticed that you added different colors to your stamina and health bars which is always a nice touch as well.
Critique (or at least a bit more of it): You should link the ammo of the low power and high power modes on the dc15 blaster carbine (if you havent already), and shouldnt captain rex have a kama? he didnt while i was playing. Speaking of which, i do like the new C. Rex animations.
The droid leg still sticking out is kind of distracting.
More To Come....
-
THEWULFMAN
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
While I really thank you for the critic, I wish you had refrained from mentioning visual things like the Kama and leg, both I mentioned in the PM not to mention in beta reports.
Thank you and just try try read what I send ok folks?
Thank you and just try try read what I send ok folks?
- SAMofBIA
- Major General

- Posts: 649
- Joined: Tue Jun 15, 2010 3:38 pm
- Projects :: Nothing....nothing at all.
- xbox live or psn: No gamertag set
- Location: MIA and not stopping in often anymore.
Re: WIP Star Wars: The Clone Wars Era [Beta is Out 5/3]
Sorry, but you mentioned that i should mention about gameplay, and im a "noticer" for odd things and it distracts from my gameplay, anyway to add more. The z-6 gunner on Hoth has no blasts coming out of his gun. the rocket launcher works fine though. For more gameplay on hoth, its kind of weird having the droids own the sheild generator which spawns them right next to the republic cp which is also there. I like your addition of the ctf tunnels to the main map though, but that cp doesnt count as one of the ones you need to capture.
On another note, your space is very nice with your addition of different republic vehicles to the rep side and the reduction of the marine units rocket launcher (which previously had made them a bit over powered towards units) the addition of the extra grenades keeps them more balanced towards the machinery within the ship, and allows the enemy infantry a chance at attack before you blast them to peices. I didnt thoroughly check until now, but i have realized that you DID link the ammo to the low and high power modes on the blaster carbine, but on the high power setting, you have two shots for every 1 ammo. I like the addition of the Hyena droid bomber as it makes much more sense than the odd greivous-like bomber. Funny how the droids actually tend to act how they do in the series (or at least your TCW style ones) and blankly look at you for a few seconds before realizing what they are supposed to do. It is odd how they do that, but most other classes of the droids blast you right off the bat. (the commando droids PWN). I do think Bossk needs an additional weapon, because his gun is somewhat hard to kill with, but it also could have been due to the fact i was facing captain rex and he called in 4 extra troops to bring me down =P
On another note, your space is very nice with your addition of different republic vehicles to the rep side and the reduction of the marine units rocket launcher (which previously had made them a bit over powered towards units) the addition of the extra grenades keeps them more balanced towards the machinery within the ship, and allows the enemy infantry a chance at attack before you blast them to peices. I didnt thoroughly check until now, but i have realized that you DID link the ammo to the low and high power modes on the blaster carbine, but on the high power setting, you have two shots for every 1 ammo. I like the addition of the Hyena droid bomber as it makes much more sense than the odd greivous-like bomber. Funny how the droids actually tend to act how they do in the series (or at least your TCW style ones) and blankly look at you for a few seconds before realizing what they are supposed to do. It is odd how they do that, but most other classes of the droids blast you right off the bat. (the commando droids PWN). I do think Bossk needs an additional weapon, because his gun is somewhat hard to kill with, but it also could have been due to the fact i was facing captain rex and he called in 4 extra troops to bring me down =P
