How to make this Attack? [Solved]

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Alpha-17
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How to make this Attack? [Solved]

Post by Alpha-17 »

Hi
can somebody tell me how to make this ...

http://img252.imageshack.us/my.php?imag ... 615my0.png

...attack because i need it for my new obi-wan

Thx , Alpha
RC-1290

RE: How to make this Attack ?!

Post by RC-1290 »

Explosion without explosion effect and maybe even without damage. Looks very cool.
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Post by Syth »

force wave?
Its just an edited force push.

this is what the ordinance file looks like.
[OrdnanceClass]

ClassLabel = "emitterordnance"

[Properties]
Explosion = "com_weap_inf_force_push_exp"

ConeLength = "20"
ConeAngle = "120"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker

//OrdnanceSound = "com_weap_launcher_energy_dumbfire"

Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"

Push = "15.0"

AffectFriends = "1"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
change the cone angle to this
ConeAngle = "360"
PvtParts
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Post by PvtParts »

Might want to bump up push and max targets, even conelength so it seems a bit more robust than regular push.
RC-1290

Post by RC-1290 »

I tought it was an explosion since you also see chunks flying...
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Post by Alpha-17 »

And how can I get the red light ?
-- and can i make it blue ??
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Post by The_Emperor »

Yes you can have a blue one, it's a buffereffect. Look in the defence-up-booster weapons odf (sorry, don't know the name atm) which the clone-commander has, look for the effect line and paste it into your odf.
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Post by Alpha-17 »

Which line ??

this from the com_weap_inf_buff ? Because there is no color or something like that :

//Damage = "40" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
//MaxDamage = "50" // This is the max damage
//JumpDeduction = "0" // No jump deduction. This is for chaining only
//DamageThreshold = "0" // Always do damage (no threshold)
//MaxJumpDistance = "0" // No max jump distance because the chaining is off
//Push = "7.0"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit



And where should i paste it if its the right??
RC-1290

Post by RC-1290 »

the color isn't adjusted in the odf, the odf should be calling for an effect that is blue. But I don't see any effect being loaded here...
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Post by phazon_elite »

Then add this:

Code: Select all

PlayEffectOnOwner   = "com_sfx_buff_offense"
That should make the effect work.

EDIT: forget anything from com_weap_buff. You just need the effect working, not any propeties.

- EP-000782
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Post by Alpha-17 »

Ok where should i write what??



[OrdnanceClass]

ClassLabel = "emitterordnance"

[Properties]
Explosion = "com_weap_inf_force_push_exp"

ConeLength = "20"
ConeAngle = "360"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker

//OrdnanceSound = "com_weap_launcher_energy_dumbfire"

Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off

VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"

Push = "20.0"

AffectFriends = "1"

//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit

PlayEffectOnOwner = "com_sfx_buff_offense"



Only there??
RC-1290

Post by RC-1290 »

Give it a try
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Post by Qdin »

Alpha, you can't expect us to even bother telling you if you don't try yourself.

considering you haven't tried after 22 hours just shows that you just want anything served.

Yes, put it there.

If you had to put it a specific place - don't you at least think it would've been mentioned? :roll:

do it, test and give it a try next time :wink:
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Post by Alpha-17 »

Sry Qdin,
I've tried It and it functions !!

THX to all for your great help !

AlPhA :troop:
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