How to make this Attack? [Solved]
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Alpha-17
- Master Sergeant

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How to make this Attack? [Solved]
Hi
can somebody tell me how to make this ...
http://img252.imageshack.us/my.php?imag ... 615my0.png
...attack because i need it for my new obi-wan
Thx , Alpha
can somebody tell me how to make this ...
http://img252.imageshack.us/my.php?imag ... 615my0.png
...attack because i need it for my new obi-wan
Thx , Alpha
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RC-1290
RE: How to make this Attack ?!
Explosion without explosion effect and maybe even without damage. Looks very cool.
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Syth
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force wave?
Its just an edited force push.
this is what the ordinance file looks like.
Its just an edited force push.
this is what the ordinance file looks like.
change the cone angle to this[OrdnanceClass]
ClassLabel = "emitterordnance"
[Properties]
Explosion = "com_weap_inf_force_push_exp"
ConeLength = "20"
ConeAngle = "120"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker
//OrdnanceSound = "com_weap_launcher_energy_dumbfire"
Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"
Push = "15.0"
AffectFriends = "1"
//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
ConeAngle = "360"
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PvtParts
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Alpha-17
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The_Emperor
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Alpha-17
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Which line ??
this from the com_weap_inf_buff ? Because there is no color or something like that :
//Damage = "40" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
//MaxDamage = "50" // This is the max damage
//JumpDeduction = "0" // No jump deduction. This is for chaining only
//DamageThreshold = "0" // Always do damage (no threshold)
//MaxJumpDistance = "0" // No max jump distance because the chaining is off
//Push = "7.0"
//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
And where should i paste it if its the right??
this from the com_weap_inf_buff ? Because there is no color or something like that :
//Damage = "40" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
//MaxDamage = "50" // This is the max damage
//JumpDeduction = "0" // No jump deduction. This is for chaining only
//DamageThreshold = "0" // Always do damage (no threshold)
//MaxJumpDistance = "0" // No max jump distance because the chaining is off
//Push = "7.0"
//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
And where should i paste it if its the right??
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RC-1290
- phazon_elite
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Then add this:
That should make the effect work.
EDIT: forget anything from com_weap_buff. You just need the effect working, not any propeties.
- EP-000782
Code: Select all
PlayEffectOnOwner = "com_sfx_buff_offense"EDIT: forget anything from com_weap_buff. You just need the effect working, not any propeties.
- EP-000782
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Alpha-17
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Ok where should i write what??
[OrdnanceClass]
ClassLabel = "emitterordnance"
[Properties]
Explosion = "com_weap_inf_force_push_exp"
ConeLength = "20"
ConeAngle = "360"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker
//OrdnanceSound = "com_weap_launcher_energy_dumbfire"
Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"
Push = "20.0"
AffectFriends = "1"
//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
PlayEffectOnOwner = "com_sfx_buff_offense"
Only there??
[OrdnanceClass]
ClassLabel = "emitterordnance"
[Properties]
Explosion = "com_weap_inf_force_push_exp"
ConeLength = "20"
ConeAngle = "360"
FirstRadius = "0.0"
MaxTargets = "4" // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining = "1" // No chaining - all bolts coming from the attacker
//OrdnanceSound = "com_weap_launcher_energy_dumbfire"
Damage = "0" // This is the min damage. Even if the initial damage is split between the number of targets, it will never go below this number for each target
MaxDamage = "0" // This is the max damage
JumpDeduction = "0" // No jump deduction. This is for chaining only
DamageThreshold = "0" // Always do damage (no threshold)
MaxJumpDistance = "0" // No max jump distance because the chaining is off
VehicleScale = "0.0"
ShieldScale = "1.0"
PersonScale = "1.0"
AnimalScale = "1.0"
DroidScale = "1.0"
BuildingScale = "0.0"
Push = "20.0"
AffectFriends = "1"
//LightningEffect = ""
//LightningEffectScale = "0.25"
//NoTargetLightningEffectCount = "5" // The number of ligthning effects to display when the ordinance has no targets to hit
//NoTargetLightningEffectRandomSpread = "0.4" // The random rotation spread the ligthning effects does when the ordinance has no targets to hit
PlayEffectOnOwner = "com_sfx_buff_offense"
Only there??
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Qdin
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Alpha, you can't expect us to even bother telling you if you don't try yourself.
considering you haven't tried after 22 hours just shows that you just want anything served.
Yes, put it there.
If you had to put it a specific place - don't you at least think it would've been mentioned?
do it, test and give it a try next time
considering you haven't tried after 22 hours just shows that you just want anything served.
Yes, put it there.
If you had to put it a specific place - don't you at least think it would've been mentioned?
do it, test and give it a try next time
