Vehicle: ARC-170 COMPLETED

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Lord-Bandu

Vehicle: ARC-170 COMPLETED

Post by Lord-Bandu »

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Last edited by Lord-Bandu on Wed Aug 10, 2005 2:20 pm, edited 2 times in total.
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Dragonum
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Post by Dragonum »

hey Lord Bandu,
if you want i can ask CCCRanger, and you can use this one

http://www.directupload.net/show/d/415/phkmG34S.jpg

he had problems to make textures, so the only thing you must do is:
make textures on this arc170 and send it back to ranger with textures and i think you can make what you want with this ARC-170

:wink:




edit:

and this one:
http://www.directupload.net/show/d/415/7TMqQX67.jpg


Bandu, would be cool, if you can make textures on this models.
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Post by JabbaLovesLava »

Dragonum: There is one problem with those two models: you don't see how many polygons they have. In order for SW:BF vehicles to work there have to be 2000 polys or less. So, try to find out how mnay poly's each one of them have ;)

Bandu: Looks good, you actually don't need too much work as it will be in the sky, not an actual vehicle..... for now :D
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Post by Dragonum »

JabbaLovesLava wrote:Dragonum: There is one problem with those two models: you don't see how many polygons they have. In order for SW:BF vehicles to work there have to be 2000 polys or less. So, try to find out how mnay poly's each one of them have ;)

Bandu: Looks good, you actually don't need too much work as it will be in the sky, not an actual vehicle..... for now :D

i know that SWBF use 2000 polys or less and Ranger who made the models, knows it too.


so i think this models are under 2000 polys.


dragonum
Lord-Bandu

Post by Lord-Bandu »

ok dragonum ..

PM me and il have a go.
BeBop

Post by BeBop »

Looking good Bandu! One question, when you do make it flyable, how many positions will it have? Since officially it has three positions (Pilot, Bombadier {I think}, and rear gunner) will you be able to make it that way? Cause I really don't see how that could be done.....lol.

Wiht every passing day it seem your Invisible Attack map is going to look amazing.
Joscha

Post by Joscha »

its Pilot, Co-Pilot, Gunner.
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Post by Saturn_V »

In order for SW:BF vehicles to work there have to be 2000 polys or less
<sigh> That's just bollocks. Where did you get this information ? Have you even tested this "2K poly limit" with a vehicle ?

I have. I spawned a version of this ARC170 model with over 9 and a half thousand polygons in it and flew it over a map.


The docs list guidelines for poly counts so that the shipped game would work on a wide variety of home PC systems. Modders don't have the same obligation... but would do well to bear these guidelines in mind to make for a better game experience. There's only so much memory and polygon-moving ability in an average PC, if you fill your map with very hi-poly objects the game is eventually going to choke.


CCCRanger is a very talented modeller and he knows the score. His ARC-170 model clocks in at under 1600 polygons, the jedi fighter is 1850.
Lord-Bandu

Post by Lord-Bandu »

"<sigh> That's just bollocks. Where did you get this information ? Have you even tested this "2K poly limit" with a vehicle ?"

bit harsh.

at least he read the documentation :D
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Post by JabbaLovesLava »

Saturn_V wrote:
In order for SW:BF vehicles to work there have to be 2000 polys or less
<sigh> That's just bollocks. Where did you get this information ? Have you even tested this "2K poly limit" with a vehicle ?

I have. I spawned a version of this ARC170 model with over 9 and a half thousand polygons in it and flew it over a map.


The docs list guidelines for poly counts so that the shipped game would work on a wide variety of home PC systems. Modders don't have the same obligation... but would do well to bear these guidelines in mind to make for a better game experience. There's only so much memory and polygon-moving ability in an average PC, if you fill your map with very hi-poly objects the game is eventually going to choke.


CCCRanger is a very talented modeller and he knows the score. His ARC-170 model clocks in at under 1600 polygons, the jedi fighter is 1850.
I got this information from the documentation you and every other modeler i asked questions to (except Bandu and L5R) told me to look at: The Documentation, and of course you can strech it, you always can strech stuff. I just said what the documentation said.
Bobafett16

Post by Bobafett16 »

I'm DROOLING i can't wait for the map to come out! :P :D
DaCheat

Post by DaCheat »

You're not the only 1 :P :shock: :)
BeBop

Re: Vehicle: ARC-170

Post by BeBop »

starkiller962 wrote:from wat bandu told me, its just going to be a prop, as some other little surprises in the hanger.....
Lord-Bandu wrote:once Invisible Attack is out ... i will complete it by making it flyable in time for something i have lined up :D
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RE: Re: Vehicle: ARC-170

Post by ShadowHawk »

I am actually shocked. Sat saying "Don't look at the Docs". and someone actually read them. Those pesky bodysnatchers must be at Sat's again. BACK YOU FOUL BEAST, BACK I SAY! DON'T MAKE ME USE THIS THERMOMETER!!! :)
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Post by Saturn_V »

Re: Shadowhawk - Lol !

Looks like I need a new macro for replies: "READ the docs, DON'T misquote them on the boards, and TEST before you post"
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RE: Re: Vehicle: ARC-170

Post by JabbaLovesLava »

This is my version of the ARC-170 :D
Image

Edit: Forgot to post the pic :P

Edit 2: Another picture:
Image



*** This ARC i'm dping just for fun, it won't be released or anything of the kind***

PS: Hopefully Bandu doesn't mind me posting these here :D
Lord-Bandu

Post by Lord-Bandu »

fred i think every1 knows this considerin youv got the battle over coruscant in lol
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Post by Dragonum »

Bandu, you have an PM.
if not, send me an PM, with you email and i give you the first model.

dragonum
Lord-Bandu

Post by Lord-Bandu »

Finished the ARC now .

The white windows are supposed to be transparant.

Image
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