Vehicle: ARC-170 COMPLETED
Moderator: Moderators
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Lord-Bandu
Vehicle: ARC-170 COMPLETED
deleted
Last edited by Lord-Bandu on Wed Aug 10, 2005 2:20 pm, edited 2 times in total.
- Dragonum
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hey Lord Bandu,
if you want i can ask CCCRanger, and you can use this one
http://www.directupload.net/show/d/415/phkmG34S.jpg
he had problems to make textures, so the only thing you must do is:
make textures on this arc170 and send it back to ranger with textures and i think you can make what you want with this ARC-170

edit:
and this one:
http://www.directupload.net/show/d/415/7TMqQX67.jpg
Bandu, would be cool, if you can make textures on this models.
if you want i can ask CCCRanger, and you can use this one
http://www.directupload.net/show/d/415/phkmG34S.jpg
he had problems to make textures, so the only thing you must do is:
make textures on this arc170 and send it back to ranger with textures and i think you can make what you want with this ARC-170
edit:
and this one:
http://www.directupload.net/show/d/415/7TMqQX67.jpg
Bandu, would be cool, if you can make textures on this models.
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JabbaLovesLava
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Dragonum: There is one problem with those two models: you don't see how many polygons they have. In order for SW:BF vehicles to work there have to be 2000 polys or less. So, try to find out how mnay poly's each one of them have 
Bandu: Looks good, you actually don't need too much work as it will be in the sky, not an actual vehicle..... for now
Bandu: Looks good, you actually don't need too much work as it will be in the sky, not an actual vehicle..... for now
- Dragonum
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JabbaLovesLava wrote:Dragonum: There is one problem with those two models: you don't see how many polygons they have. In order for SW:BF vehicles to work there have to be 2000 polys or less. So, try to find out how mnay poly's each one of them have
Bandu: Looks good, you actually don't need too much work as it will be in the sky, not an actual vehicle..... for now
i know that SWBF use 2000 polys or less and Ranger who made the models, knows it too.
so i think this models are under 2000 polys.
dragonum
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BeBop
Looking good Bandu! One question, when you do make it flyable, how many positions will it have? Since officially it has three positions (Pilot, Bombadier {I think}, and rear gunner) will you be able to make it that way? Cause I really don't see how that could be done.....lol.
Wiht every passing day it seem your Invisible Attack map is going to look amazing.
Wiht every passing day it seem your Invisible Attack map is going to look amazing.
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Saturn_V
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<sigh> That's just bollocks. Where did you get this information ? Have you even tested this "2K poly limit" with a vehicle ?In order for SW:BF vehicles to work there have to be 2000 polys or less
I have. I spawned a version of this ARC170 model with over 9 and a half thousand polygons in it and flew it over a map.
The docs list guidelines for poly counts so that the shipped game would work on a wide variety of home PC systems. Modders don't have the same obligation... but would do well to bear these guidelines in mind to make for a better game experience. There's only so much memory and polygon-moving ability in an average PC, if you fill your map with very hi-poly objects the game is eventually going to choke.
CCCRanger is a very talented modeller and he knows the score. His ARC-170 model clocks in at under 1600 polygons, the jedi fighter is 1850.
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Lord-Bandu
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JabbaLovesLava
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I got this information from the documentation you and every other modeler i asked questions to (except Bandu and L5R) told me to look at: The Documentation, and of course you can strech it, you always can strech stuff. I just said what the documentation said.Saturn_V wrote:<sigh> That's just bollocks. Where did you get this information ? Have you even tested this "2K poly limit" with a vehicle ?In order for SW:BF vehicles to work there have to be 2000 polys or less
I have. I spawned a version of this ARC170 model with over 9 and a half thousand polygons in it and flew it over a map.
The docs list guidelines for poly counts so that the shipped game would work on a wide variety of home PC systems. Modders don't have the same obligation... but would do well to bear these guidelines in mind to make for a better game experience. There's only so much memory and polygon-moving ability in an average PC, if you fill your map with very hi-poly objects the game is eventually going to choke.
CCCRanger is a very talented modeller and he knows the score. His ARC-170 model clocks in at under 1600 polygons, the jedi fighter is 1850.
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BeBop
Re: Vehicle: ARC-170
starkiller962 wrote:from wat bandu told me, its just going to be a prop, as some other little surprises in the hanger.....
Lord-Bandu wrote:once Invisible Attack is out ... i will complete it by making it flyable in time for something i have lined up
- ShadowHawk
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RE: Re: Vehicle: ARC-170
I am actually shocked. Sat saying "Don't look at the Docs". and someone actually read them. Those pesky bodysnatchers must be at Sat's again. BACK YOU FOUL BEAST, BACK I SAY! DON'T MAKE ME USE THIS THERMOMETER!!! 
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Saturn_V
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JabbaLovesLava
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RE: Re: Vehicle: ARC-170
This is my version of the ARC-170 

Edit: Forgot to post the pic
Edit 2: Another picture:

*** This ARC i'm dping just for fun, it won't be released or anything of the kind***
PS: Hopefully Bandu doesn't mind me posting these here

Edit: Forgot to post the pic
Edit 2: Another picture:

*** This ARC i'm dping just for fun, it won't be released or anything of the kind***
PS: Hopefully Bandu doesn't mind me posting these here
- Dragonum
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