{WIP} KotOR: Dantooine - [GT]Caleb1117
Moderator: Moderators
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
What's his Old Republic counterpart? I might suggest a melee unit if you don't already have one in there, regardless.
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Or something like an assassin.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
The old republic counterpart is the Twilek Merc. (Wookiee)
I'm reluctant to use melee units in conquest, but I'll think about it
I'm reluctant to use melee units in conquest, but I'll think about it
- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Melee units fit really well into conquest once they've been "de-Jedified." Just make their combos do less damage, not push people, and not be able to deflect, or any combination of the above. They're still quick (and they need to be, because melee units are stuck with that sprint as far as I've been able to figure out), but they're not as invincible once they get in close.Caleb1117 wrote:The old republic counterpart is the Twilek Merc. (Wookiee)
I'm reluctant to use melee units in conquest, but I'll think about it
-
Guest
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
melee units would be good, but you should make them on both sides
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Sith assassin, with a high caliber laser rifle in star wars like Ghillie SuitsFOOLIS wrote:Or something like an assassin.
Although I must say I was thinking the same thing. What about the Trandoshan heavy unit, the one we saw in RC with a friggin heavy repeater. That dude is very die hard and his melee attack would be Palps lightsaber stab animation using the repeater.
-
The_Emperor
- Supreme Galactic Ruler
- Posts: 2118
- Joined: Sat Dec 10, 2005 6:30 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Waaaaay over there.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
A Trando doesn't really fit into the Sith army. I dunno what unit, maybe a sith commando or something. Heavy repeater'd be cool
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
I've about come up with my idea, I'll keep the name Exo Trooper.
The unit will use a "Czerka Multipurpose Shotgun" which is a weak semiautomatic rifle in normal fire mode, but a 50% charge fires a shotgun *like* blast, and a full charge, fires one extra powerful shot. Low ammo, (enough for 4 shotgun blasts) and long reload.
The unit has normal to below average HP, and can move quickly, jump high roll fast, and has more energy then a normal trooper.
This fits in with the KotOR Exo suit, which adds to the users strength and dexterity.
The only other weapon so far is 2 nades, I'll test it soon, and get some pictures.
Also, Id' like it, if you could, The_Emperor, to make me a skin for the exo suit armor.
I'll ask you on X-fire, you're more likely to see it.
Images:
Gun

Regular shot, now changed to a smaller fx. Damage slightly more then a pistol

Shot gun fire

And impact

Charged fire, damage little less then the Bowcaster max charge.

The unit will use a "Czerka Multipurpose Shotgun" which is a weak semiautomatic rifle in normal fire mode, but a 50% charge fires a shotgun *like* blast, and a full charge, fires one extra powerful shot. Low ammo, (enough for 4 shotgun blasts) and long reload.
The unit has normal to below average HP, and can move quickly, jump high roll fast, and has more energy then a normal trooper.
This fits in with the KotOR Exo suit, which adds to the users strength and dexterity.
The only other weapon so far is 2 nades, I'll test it soon, and get some pictures.
Also, Id' like it, if you could, The_Emperor, to make me a skin for the exo suit armor.
I'll ask you on X-fire, you're more likely to see it.
Images:
Gun

Regular shot, now changed to a smaller fx. Damage slightly more then a pistol

Shot gun fire

And impact

Charged fire, damage little less then the Bowcaster max charge.

-
Guest
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
do you mean the black suit with blue stripes, which you could buy on the space station on yavin, would be great, i always buy this suit when i play as jedi guardian
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Yep thats the one.
And I decided to do the skin myself, but I still would like The_Emperor, to do his face, he's good at that.



I may have gone alittle overboard with the blue lights, but they are just so cool.
Charged shot:

Came out too Boeing sized for my liking,
I'll have to shrink it.
And I made the shotgun blast purple:

And I decided to do the skin myself, but I still would like The_Emperor, to do his face, he's good at that.



I may have gone alittle overboard with the blue lights, but they are just so cool.
Charged shot:

Came out too Boeing sized for my liking,
And I made the shotgun blast purple:

- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
THIS LOOKS AWESOME MAN!!!! GREAT JOB 
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
One man CAN make a difference... Caleb, it must be said, you're a modding King 
- TheDarkMask
- Captain

- Posts: 499
- Joined: Sat Apr 07, 2007 4:26 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany-Bremen
- Contact:
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
with gogie
-
MandeRek
- Sith Master

- Posts: 2766
- Joined: Tue Oct 02, 2007 10:51 am
- Projects :: Battlefront Zer0
- xbox live or psn: No gamertag set
- Location: Ghosting around GT
- Contact:
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Gogie is a moddeling king... The weapon model Caleb, did you make that yourself? Also, i like the purple lasers better than the red ones..Nice 
-
Guest
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
looks nice, but i think that on the back the stripes were also horizontal
-
XxDepredationxX
- High General

- Posts: 826
- Joined: Sun Jan 21, 2007 2:37 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In front of my dead PC
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
The back needs more neon lights 
-
Guest
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
here what i mean:
light exo suit front:
light exo suit back:
heavy exo suit front:
heavy exo suit back:
light exo suit front:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
