Possible Capes

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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kajong

Post by kajong »

i tried putting in the capes, it didn't work :( they didn't appear, and the game didn't crash... :?
sawyerdk9

Post by sawyerdk9 »

They work trust me. What you have to do is put this in the soldier's odf.

AnimatedAddon = "CAPE"

GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
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Post by PvtParts »

Wait can someone briefly explain how one would go about adding BF1 capes?
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Post by Penguin »

just put this in your person .ODF


AnimatedAddon = "CAPE"

GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
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Post by PvtParts »

Thats it? You dont need to move any files from BF1 assets or anything?

Not that I dont trust you..but everything usually takes an arm and a leg to get working.
sawyerdk9

Post by sawyerdk9 »

I think that you might need some .msh files or so. You might be able to find them in the assests somewhere but I took them from the swbf1 tools.
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Post by PvtParts »

Oh alright. Well I think I know what to get. Thanks for the assistance.
jango232

Post by jango232 »

w8 could you do the same thing for the pauldrens wot i mean is get the bf1 mod tools then find the ep2 clone arc repalce the model and the neccasery files to make the ep2 model turn into bf2 ep3 clone model then you could attach the pauldresns on cos to to the odf the pauldrenn can still go on all it is just overwriting some files in thiery it should work
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Post by Teancum »

English would be nice. Or any other language in a discernable format. And....what you're saying won't work.
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Post by crazytieguy »

kajong wrote:i tried putting in the capes, it didn't work :( they didn't appear, and the game didn't crash... :?
I'm not sure, but I think you might need to call them in your LUA.
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Post by trainmaster611 »

Yeah but I heard they looked like plastic because of the lack of animation. :|
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