How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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kajong
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by kajong » Fri Sep 01, 2006 9:05 am
i tried putting in the capes, it didn't work
they didn't appear, and the game didn't crash...
sawyerdk9
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by sawyerdk9 » Fri Sep 01, 2006 7:05 pm
They work trust me. What you have to do is put this in the soldier's odf.
AnimatedAddon = "CAPE"
GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
PvtParts
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by PvtParts » Fri Sep 01, 2006 7:37 pm
Wait can someone briefly explain how one would go about adding BF1 capes?
Penguin
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by Penguin » Fri Sep 01, 2006 8:24 pm
just put this in your person .ODF
AnimatedAddon = "CAPE"
GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"
PvtParts
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by PvtParts » Sat Sep 02, 2006 12:08 am
Thats it? You dont need to move any files from BF1 assets or anything?
Not that I dont trust you..but everything usually takes an arm and a leg to get working.
sawyerdk9
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by sawyerdk9 » Sat Sep 02, 2006 8:53 am
I think that you might need some .msh files or so. You might be able to find them in the assests somewhere but I took them from the swbf1 tools.
PvtParts
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by PvtParts » Sat Sep 02, 2006 12:29 pm
Oh alright. Well I think I know what to get. Thanks for the assistance.
jango232
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by jango232 » Thu Sep 14, 2006 2:37 pm
w8 could you do the same thing for the pauldrens wot i mean is get the bf1 mod tools then find the ep2 clone arc repalce the model and the neccasery files to make the ep2 model turn into bf2 ep3 clone model then you could attach the pauldresns on cos to to the odf the pauldrenn can still go on all it is just overwriting some files in thiery it should work
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by Teancum » Thu Sep 14, 2006 3:41 pm
English would be nice. Or any other language in a discernable format. And....what you're saying won't work.
crazytieguy
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by crazytieguy » Thu Sep 14, 2006 8:50 pm
kajong wrote: i tried putting in the capes, it didn't work
they didn't appear, and the game didn't crash...
I'm not sure, but I think you might need to call them in your LUA.
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by trainmaster611 » Wed Sep 20, 2006 5:19 pm
Yeah but I heard they looked like plastic because of the lack of animation.