It's is a pretty simple map that consists of a long bridge between a large mass of water with ships. It has 4 ships to each side and is conquest, both capture the flags and hero assault. For conquest there is a comand post on each side with two on the bridge and one in each cave under each side. On one side of the map are walkers that fight each other. There are locals in the caves who are unfriendly to both sides who try to interfear with the battle. Two elevators go from the upper portion of the bridge to the lower portion and back for players while the bots run up and down the hill to get from bottom to top of the bridge.
The clones have riflemen colored brown and Kashyyyk Snipers, all sides have pilots.
Im not sure which planet is it yet because I used some Yavin textures, with Geonosisish colors, and Hoth's sky.
I would like to thank Penguin and Rends for their tutorials on adding sounds and Locals, [RDH]Zerted for his tutorial on creating a loading screen and his elevator proof of concept map and source files, MasterNoth and others for that excellent "Welcome to the Star Wars: Battlefront Modding Tutorial", Teancum for creating the "Everything you need" thread and everyone whom I may have forgoten who has helped me or taught me how to do something for my map in in way, shape, or form, but I still have much more to learn.
I would also like to give credit to my brother who thought of the basic idea of this map which is "just a map with a really long bridge".










-Things to fix-
GCW1Flag doesn't have anyone other than the player spawn
Lighting in certain part of one cave
Terain edges of trenches
Antiair Turret bug(Is this a localization issue?)
CW flyer domes in GCW(dont know how to fix it and how to add the correct ones)
Please tell me about anything you see that still needs to be fixed, and if you know how to fix it tell me that too...
Also tell me if you experience any lag.
Downloads
1.0 .rar - Download
beta .rar - Download
beta .zip - Download





