How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Thanks Rekubot, yeah I will release it when it's done, but now comes the task of putting together some textures for this tank which is a major weakness for me because Photoshop is just not my thing.
@Ace: Nice job but wasn't that already put into someone's map?
The 4BT tank or whatever its called was a new tank for BF-RS. The only other particularly new feature is the A5 juggernaut which would serve as a good alternative to the ATAT in GCW maps
Ah... a work of art again Ace. It's always nice to see your work. Shame texturing is what puts most modellers off. I absolutely despise the texturing side of things .
@O Master Of Trains: If you're referring to the model that Psych0fred made, I believe that it's something quite different. Don't quote me on that though, I never looked at it too closely.
Thanks again Rekubot, yeah texturing is so tedious compared to mutilating a few polygon meshes to create a model, maybe it's time for me to watch some Photoshop video tutorials.
@Master-o-Trains , this model is not the same as Psych0fred's Republic Command Shuttle, I stumbled across a pic of this ship on the web and thought it was a very simple design, so I just threw it together.
There really isn't much need to make another Juggernaut, especially when dragonum could just edit the one he has to look like the Imperial version.
This is just a "little" something I have been working on. It is obviously not textured correctly yet.
It is an ATR6 Assult Transport used by the Rebellion. If you've played the X-Wing series you will have gone against it while playing as the Empire, tough ship. It is a big ship takes up a lot of space in a hanger but I think it is short enough to get out. Probably better as a prop who knows. Well here it is.
Heres just a few things I whiped up real quick.
First is a basic, grimy, and spooky sink.
Why the blood? I don't know, it just came to me...
Next is me trying to make a Wing-back chair, it turned out more like the emperor's throne, but I still gave it a regular chair like texture.
BTW I haven't gone over the chair yet to remove excess polies.
everythings ready to go(even odfs) but i still need:
a proper size(its as big as a vehicle!)
and a good texture
both i cant do and need help with.
wireframe.
and dont be bothered by those unstraight and crooked lines in the torus(between the handle grip and the shoulder mount) cus they are not seen and therefore wont effect anything.
@Ace: a piece of art that T4-B. you still workin on the ATPT?
Very, very small. If you create a normal cube and double it's size on the Y axis, that's the average size of a human being in Battlefront II. You can adjust the weapon size by that. At any rate, it looks nice!
Also if I am not mistaken it should be oriented along the Z axis, meaning when you look at the front shot, such as the one you posted, you should be looking at the front point of the barrel of the weapon and not the side view.