Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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AceMastermind
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Republic CR20 Troop Carrier

Post by AceMastermind »

Thanks Rekubot, yeah I will release it when it's done, but now comes the task of putting together some textures for this tank which is a major weakness for me because Photoshop is just not my thing. :)

@Caleb1117, yes I believe it is from EaW, I made it based off the pic in this thread:
http://www.gametoast.com/index.php?name ... pic&t=9868

Why should those PSP guys get all the new stuff. :wink:


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Republic CR20 Troop Carrier
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Post by trainmaster611 »

@Ace: Nice job but wasn't that already put into someone's map? :)

The 4BT tank or whatever its called was a new tank for BF-RS. The only other particularly new feature is the A5 juggernaut which would serve as a good alternative to the ATAT in GCW maps :P
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Post by Rekubot »

Ah... a work of art again Ace. :P It's always nice to see your work. Shame texturing is what puts most modellers off. I absolutely despise the texturing side of things :P.

@O Master Of Trains: If you're referring to the model that Psych0fred made, I believe that it's something quite different. Don't quote me on that though, I never looked at it too closely.
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AceMastermind
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Post by AceMastermind »

Thanks again Rekubot, yeah texturing is so tedious compared to mutilating a few polygon meshes to create a model, maybe it's time for me to watch some Photoshop video tutorials. :)

@Master-o-Trains :) , this model is not the same as Psych0fred's Republic Command Shuttle, I stumbled across a pic of this ship on the web and thought it was a very simple design, so I just threw it together.
There really isn't much need to make another Juggernaut, especially when dragonum could just edit the one he has to look like the Imperial version.
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Post by FragMe! »

This is just a "little" something I have been working on. It is obviously not textured correctly yet.

It is an ATR6 Assult Transport used by the Rebellion. If you've played the X-Wing series you will have gone against it while playing as the Empire, tough ship. It is a big ship takes up a lot of space in a hanger but I think it is short enough to get out. Probably better as a prop who knows. Well here it is.

Image

Boba is there for size reference.

Image
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Post by Rekubot »

Woh :shock:. I never played the X-Wing series (heck, I don't even know what they are!), but it looks pretty good!

It seems kinda like a flying Juggernaut in this image :P. Your model could be a bit taller judging from it.
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Post by FragMe! »

That's exactly what it is supposed to be, just trying to make it fly now.

Oh my bad the game is actually called X-Wing vs Tie Figher and X-Wing Alliance
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Post by JabbaLovesLava »

Do you have a skin for it? I'd like to try to make one if you don't already have one :) (PM me if you are interested)
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Post by Caleb1117 »

Heres just a few things I whiped up real quick.
First is a basic, grimy, and spooky sink.
Image
Image
Why the blood? I don't know, it just came to me...

Next is me trying to make a Wing-back chair, it turned out more like the emperor's throne, but I still gave it a regular chair like texture.
Image
Image
BTW I haven't gone over the chair yet to remove excess polies.
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Post by DeathRow »

I like them.
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Post by The_Emperor »

Thanks for my thrown. It looks soft and comfy.
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Post by Caleb1117 »

A wide screen TV
Image
brokenshard_of_glass

Post by brokenshard_of_glass »

Nice t.v. :) @ caleb can that t.v. be in a living room where if you sit on the couch you can change channels?
Murdocr

Post by Murdocr »

Here's something i started yesterday, and continued with today:

Image

Image

It's Frodo's sword from LOTR, called "Sting". Now to texture the little $%&$
lieutenantcoda

Post by lieutenantcoda »

Image
ee-3!

everythings ready to go(even odfs) but i still need:

a proper size(its as big as a vehicle!)

and a good texture

both i cant do and need help with.

Image
wireframe.

and dont be bothered by those unstraight and crooked lines in the torus(between the handle grip and the shoulder mount) cus they are not seen and therefore wont effect anything.

@Ace: a piece of art that T4-B. you still workin on the ATPT?
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Post by Caleb1117 »

Select all of it and use the scale tool
to resize.
lieutenantcoda

Post by lieutenantcoda »

no, i meant what size is suitable for it
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Post by Rekubot »

Very, very small. If you create a normal cube and double it's size on the Y axis, that's the average size of a human being in Battlefront II. You can adjust the weapon size by that. At any rate, it looks nice!
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Post by FragMe! »

Also if I am not mistaken it should be oriented along the Z axis, meaning when you look at the front shot, such as the one you posted, you should be looking at the front point of the barrel of the weapon and not the side view.
lieutenantcoda

Post by lieutenantcoda »

my post is camera view but thnx for the help
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