KASHYYYK:VILLAGE v3.0 RELEASED :)

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Kaos66

KASHYYYK:VILLAGE v3.0 RELEASED :)

Post by Kaos66 »

this is the link 2 my first map ever!!!
i hope u like and pls give feed back
Last edited by Kaos66 on Thu Jan 19, 2006 6:43 pm, edited 6 times in total.
flippy11

RE: My first map

Post by flippy11 »

it doesn't work. there's no file. it's 0 bytes
Kaos66

RE: My first map

Post by Kaos66 »

can u tell me how 2 upload it properly pls????
im pretty new at this so i need help.
flippy11

RE: My first map

Post by flippy11 »

go to http://savefile.com/ and click upload my file. under standered click upload. then click browse besid select file. give it a name and a description and type the code. then press upload my file and wait. :smile: btw im Canadian too
Kaos66

RE: My first map

Post by Kaos66 »

http://savefile.com/files.php?fid=2578181
here i finally got it to work so pls post feedbak to help me make my map better
o and thx flippy
Kaos66

RE: My first map

Post by Kaos66 »

http://savefile.com/files.php?fid=5528790
this is the link 2 mi skins
some r actually pretty kool hope u like em :)
Kaos66

RE: My first map

Post by Kaos66 »

http://s41.yousendit.com/d.aspx?id=32B6 ... GULZCPFPIL
here is the link 2 mi better versioned map
hope u like and pls pls pls post feedbak
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EraOfDesann
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Post by EraOfDesann »

Can we see some pictures? :)
Kaos66

Post by Kaos66 »

sure np
Kaos66

Post by Kaos66 »

Off-topic- HOW DO I POST A PICTURE????????????
dipstick555

Post by dipstick555 »

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EraOfDesann
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Post by EraOfDesann »

Yup, and then just copy and paste the URL of the picture to here.
Emperor_Syndacyte

Post by Emperor_Syndacyte »

Yayyyyyy! I figured out how to change my icon..... sorry good job Kas'
Kaos66

Post by Kaos66 »

http://i46.imagethrust.com/i/201869/screenshot0002.jpg
http://i44.imagethrust.com/i/201873/screenshot0004.jpg
http://i42.imagethrust.com/i/201874/screenshot0005.jpg
http://i45.imagethrust.com/i/201870/screenshot0003.jpg

here r screenies.............................. i hope
its little more changed in the newer version but i wont release until i know how to put locals in
Trans

Post by Trans »

They worked and they look pretty good :D
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Teancum
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Post by Teancum »

Hey, that really is a great start! A few suggestions:

-Add some areas of oh say +/-10 in height (foreground) and about 20 width/20 depth. Use Spray/Bell. That combo works best. Then switch to blend/circle, increase your width/depth by to about 30/30 and blend the hills together some. That will add some rolling terrain.

-Move the buldings around to a bit more random configuration, and add a few more. That will make the village a bit more dense and believable.

-Add brush.... some grass, some ferns (from Endor), etc and things will continue to come to life.

-Switch to texture mode, add another texture and spray it over parts of the grass texture. I'd recommend some sort of dirt texture that could be used inside the village (since it's walked on a lot) and around huts. Again, use the bell/spray combo and just adjust the size to your needs. I recommend kas1_main_4.tga.

-Once you get the basics down, take time to learn use of the planning button. Basically this controls computer pathing. So you could basically have CPU players walk up into the huts and take a CP inside, or go out of a hut, across a rope bride, into and out of another hut, then down a rope bridge back onto the dirt. (Don't feel bad if this seems hard, I don't even know how yet)

Overall, I'm really impressed for your first map. You seem to have the gotten the knack of things quickly, adding vehicles, placing props, painting terrain, etc. Keep it up! Honestly, just have fun and mess around with your first map. It might become something great, it might not -- but you'll learn a whole lot in the process.
Kaos66

Post by Kaos66 »

thx guyz for all the feedbak but i have just 1 last cuestion how do u add locals?
Kaos66

Post by Kaos66 »

im wrkin on a v2 of mi map
ill need some testers ( 5 at max) so first come first serve so start askin to test
o and i still have 1 cuestion how do u add locals
its been mi biggest problem since i started mooding
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Teancum
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Post by Teancum »

Locals need their own spawn path, in your CP's properties there should be a spot called AllyPath. Fill in your path with that the name that for your locals path, for example WOK1Spawn. You can have Wookies spawn from multiple places that way. Simply make a locals spawn path for each CP, then add em in. Then follow the rest of the steps below.

Add this to whichever LUA you need to (CW or GCW, or both) before the line ClearWalkers().

--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES

Enjoy, and let me know if you have trouble.
Kaos66

Post by Kaos66 »

ah tean this doesn't regard the locals but i took ur advice from ur last post and used a couple of things from endor like trees and ferns.
now wen i try 2 start up the map it says SPtest.exe error????
wat does this mean???????????
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