KASHYYYK:VILLAGE v3.0 RELEASED :)
Moderator: Moderators
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Kaos66
KASHYYYK:VILLAGE v3.0 RELEASED :)
this is the link 2 my first map ever!!!
i hope u like and pls give feed back
i hope u like and pls give feed back
Last edited by Kaos66 on Thu Jan 19, 2006 6:43 pm, edited 6 times in total.
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flippy11
RE: My first map
it doesn't work. there's no file. it's 0 bytes
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Kaos66
RE: My first map
can u tell me how 2 upload it properly pls????
im pretty new at this so i need help.
im pretty new at this so i need help.
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flippy11
RE: My first map
go to http://savefile.com/ and click upload my file. under standered click upload. then click browse besid select file. give it a name and a description and type the code. then press upload my file and wait.
btw im Canadian too
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Kaos66
RE: My first map
http://savefile.com/files.php?fid=2578181
here i finally got it to work so pls post feedbak to help me make my map better
o and thx flippy
here i finally got it to work so pls post feedbak to help me make my map better
o and thx flippy
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Kaos66
RE: My first map
http://savefile.com/files.php?fid=5528790
this is the link 2 mi skins
some r actually pretty kool hope u like em
this is the link 2 mi skins
some r actually pretty kool hope u like em
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Kaos66
RE: My first map
http://s41.yousendit.com/d.aspx?id=32B6 ... GULZCPFPIL
here is the link 2 mi better versioned map
hope u like and pls pls pls post feedbak
here is the link 2 mi better versioned map
hope u like and pls pls pls post feedbak
- EraOfDesann
- Jedi Admin

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dipstick555
host at http://www.imageshack.com
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
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Kaos66
http://i46.imagethrust.com/i/201869/screenshot0002.jpg
http://i44.imagethrust.com/i/201873/screenshot0004.jpg
http://i42.imagethrust.com/i/201874/screenshot0005.jpg
http://i45.imagethrust.com/i/201870/screenshot0003.jpg
here r screenies.............................. i hope
its little more changed in the newer version but i wont release until i know how to put locals in
http://i44.imagethrust.com/i/201873/screenshot0004.jpg
http://i42.imagethrust.com/i/201874/screenshot0005.jpg
http://i45.imagethrust.com/i/201870/screenshot0003.jpg
here r screenies.............................. i hope
its little more changed in the newer version but i wont release until i know how to put locals in
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
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- Location: Indiana
Hey, that really is a great start! A few suggestions:
-Add some areas of oh say +/-10 in height (foreground) and about 20 width/20 depth. Use Spray/Bell. That combo works best. Then switch to blend/circle, increase your width/depth by to about 30/30 and blend the hills together some. That will add some rolling terrain.
-Move the buldings around to a bit more random configuration, and add a few more. That will make the village a bit more dense and believable.
-Add brush.... some grass, some ferns (from Endor), etc and things will continue to come to life.
-Switch to texture mode, add another texture and spray it over parts of the grass texture. I'd recommend some sort of dirt texture that could be used inside the village (since it's walked on a lot) and around huts. Again, use the bell/spray combo and just adjust the size to your needs. I recommend kas1_main_4.tga.
-Once you get the basics down, take time to learn use of the planning button. Basically this controls computer pathing. So you could basically have CPU players walk up into the huts and take a CP inside, or go out of a hut, across a rope bride, into and out of another hut, then down a rope bridge back onto the dirt. (Don't feel bad if this seems hard, I don't even know how yet)
Overall, I'm really impressed for your first map. You seem to have the gotten the knack of things quickly, adding vehicles, placing props, painting terrain, etc. Keep it up! Honestly, just have fun and mess around with your first map. It might become something great, it might not -- but you'll learn a whole lot in the process.
-Add some areas of oh say +/-10 in height (foreground) and about 20 width/20 depth. Use Spray/Bell. That combo works best. Then switch to blend/circle, increase your width/depth by to about 30/30 and blend the hills together some. That will add some rolling terrain.
-Move the buldings around to a bit more random configuration, and add a few more. That will make the village a bit more dense and believable.
-Add brush.... some grass, some ferns (from Endor), etc and things will continue to come to life.
-Switch to texture mode, add another texture and spray it over parts of the grass texture. I'd recommend some sort of dirt texture that could be used inside the village (since it's walked on a lot) and around huts. Again, use the bell/spray combo and just adjust the size to your needs. I recommend kas1_main_4.tga.
-Once you get the basics down, take time to learn use of the planning button. Basically this controls computer pathing. So you could basically have CPU players walk up into the huts and take a CP inside, or go out of a hut, across a rope bride, into and out of another hut, then down a rope bridge back onto the dirt. (Don't feel bad if this seems hard, I don't even know how yet)
Overall, I'm really impressed for your first map. You seem to have the gotten the knack of things quickly, adding vehicles, placing props, painting terrain, etc. Keep it up! Honestly, just have fun and mess around with your first map. It might become something great, it might not -- but you'll learn a whole lot in the process.
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Kaos66
- Teancum
- Jedi Admin

- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
Locals need their own spawn path, in your CP's properties there should be a spot called AllyPath. Fill in your path with that the name that for your locals path, for example WOK1Spawn. You can have Wookies spawn from multiple places that way. Simply make a locals spawn path for each CP, then add em in. Then follow the rest of the steps below.
Add this to whichever LUA you need to (CW or GCW, or both) before the line ClearWalkers().
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES
Enjoy, and let me know if you have trouble.
Add this to whichever LUA you need to (CW or GCW, or both) before the line ClearWalkers().
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES
Enjoy, and let me know if you have trouble.
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Kaos66
