Null_1138 wrote:- The Death Star bridge never really left.
Wait, you mean Mustafar, right? Much bigger problem there...
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Null_1138 wrote:- The Death Star bridge never really left.

Which is why I made it a habit to, once inside the enemy ship, land and take off repeatedly until all the AI have exited the vehicle. Luckily, they don't seem to know how to get back in once they get out.Null_1138 wrote:- When Player has successfully landed transport in hanger, stay inside, then take off and into the wall.

Meh, I kinda meant any bridge that falls over, but at the time I was thinking of the bridge just outside the firing room.Fluffy_the_ic wrote:Wait, you mean Mustafar, right? Much bigger problem there...

Snipers are programmed to do that. It's in CommandPostNotes.txt.Snipers can shoot with their rifle up to 5 feet away, unless Player gets closer, then pull out pistol and shoot while backing up, then pull out rifle again.

That actually works, heh.MercuryNoodles wrote:- When enemy vehicles are present, get as close as possible, then throw nades. Invite friends!



It would be nice if I could, but I don't think I can. It's just one of their quirky little behaviors.Fluffy_the_ic wrote:O_o FIX IT. lol

Oh.. Taht sucks.Xavious wrote:It would be nice if I could, but I don't think I can. It's just one of their quirky little behaviors.Fluffy_the_ic wrote:O_o FIX IT. lol

It does.....except for the fact that they're also in the blast radius.Nihillo wrote:That actually works, heh.

So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!MercuryNoodles wrote:It does.....except for the fact that they're also in the blast radius.Nihillo wrote:That actually works, heh.You'd think they would stop close the max range to throw a nade, but they often get within 3-5 feet of the vehicle, and manage to take out as many as four other teammates at a time.

That doesn't work; yes, they will all die, but so will you.Null_1138 wrote:So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!

Actually, it's worked for me fairly well. Generally, if a bot throws a grenade onto a tank I'm piloting, I'll just boost into the nearest group of enemies and take them out with the blast. Yeah, you'll take a fair amount of damage if everyone throws 'nades at you at the same time, but at least they'll kill themselves as well.Nihillo wrote:That doesn't work; yes, they will all die, but so will you.Null_1138 wrote:So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!