Rules that AI follow

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Fluffy_the_ic
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Re: Rules that AI follow

Post by Fluffy_the_ic »

Null_1138 wrote:- The Death Star bridge never really left.
:funny2:
Wait, you mean Mustafar, right? Much bigger problem there...
Xavious
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Re: Rules that AI follow

Post by Xavious »

Null_1138 wrote:- When Player has successfully landed transport in hanger, stay inside, then take off and into the wall.
Which is why I made it a habit to, once inside the enemy ship, land and take off repeatedly until all the AI have exited the vehicle. Luckily, they don't seem to know how to get back in once they get out. :P
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Re: Rules that AI follow

Post by bhawkgoalie10 »

always use your jet to fly straight up, do nothing, and fall right back down.
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Re: Rules that AI follow

Post by Null_1138 »

Fluffy_the_ic wrote:Wait, you mean Mustafar, right? Much bigger problem there...
Meh, I kinda meant any bridge that falls over, but at the time I was thinking of the bridge just outside the firing room.
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Re: Rules that AI follow

Post by MercuryNoodles »

Snipers can shoot with their rifle up to 5 feet away, unless Player gets closer, then pull out pistol and shoot while backing up, then pull out rifle again.
Snipers are programmed to do that. It's in CommandPostNotes.txt.



- When flying, ignore danger regions. Charge!

- When with a player on your team, run ahead, then stop. Don't move until you've fired at least one or two shots at an entire squad/platoon/company/brigade, therefore attracting at least one grenade, rocket, or barrage of withering fire. If the player isn't dead, repeat.

- When enemy vehicles are present, get as close as possible, then throw nades. Invite friends!
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Nihillo
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Re: Rules that AI follow

Post by Nihillo »

MercuryNoodles wrote:- When enemy vehicles are present, get as close as possible, then throw nades. Invite friends!
That actually works, heh.
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Re: Rules that AI follow

Post by Xavious »

This is one the melee units in my mod pull on me all the time.

-If you have a sword or other melee weapons, randomly attack teammate (Player) when no enemies are present for no apparent reason, then walk away.
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Re: Rules that AI follow

Post by Fluffy_the_ic »

O_o FIX IT. lol
I thought of another one:
-When following a human, whatever you do, NEVER JUMP WHEN THE HUMAN JUMPS. If he's jumping to get away from a grenade or a rocket, don't jump. If he's jumping over a gap that leads to doom, don't jump. If he's not jumping, but just walking around, it's fine to jump for no apparent reason.
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Re: Rules that AI follow

Post by Xavious »

Fluffy_the_ic wrote:O_o FIX IT. lol
It would be nice if I could, but I don't think I can. It's just one of their quirky little behaviors.
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Fluffy_the_ic
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Re: Rules that AI follow

Post by Fluffy_the_ic »

Xavious wrote:
Fluffy_the_ic wrote:O_o FIX IT. lol
It would be nice if I could, but I don't think I can. It's just one of their quirky little behaviors.
Oh.. Taht sucks.
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Re: Rules that AI follow

Post by MercuryNoodles »

Nihillo wrote:That actually works, heh.
It does.....except for the fact that they're also in the blast radius. :P You'd think they would stop close the max range to throw a nade, but they often get within 3-5 feet of the vehicle, and manage to take out as many as four other teammates at a time.
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Re: Rules that AI follow

Post by Null_1138 »

MercuryNoodles wrote:
Nihillo wrote:That actually works, heh.
It does.....except for the fact that they're also in the blast radius. :P You'd think they would stop close the max range to throw a nade, but they often get within 3-5 feet of the vehicle, and manage to take out as many as four other teammates at a time.
So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!
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Nihillo
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Re: Rules that AI follow

Post by Nihillo »

Null_1138 wrote:So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!
That doesn't work; yes, they will all die, but so will you.
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Re: Rules that AI follow

Post by Eggman »

Nihillo wrote:
Null_1138 wrote:So, riding in a tank and plowing through a bunch of enemies will get them to throw nades and kill at each other as long as FF is on? Nice!
That doesn't work; yes, they will all die, but so will you.
Actually, it's worked for me fairly well. Generally, if a bot throws a grenade onto a tank I'm piloting, I'll just boost into the nearest group of enemies and take them out with the blast. Yeah, you'll take a fair amount of damage if everyone throws 'nades at you at the same time, but at least they'll kill themselves as well.
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