Multi Purpose weapons?
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flippy11
Multi Purpose weapons?
is it possible to make a weapon that does 2 things like make a fusion cutter that still fixes vehicles but kills people?
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JAFFA
RE: Multi Purpose weapons?
This would be cool!
Running up to people and cutting their heads off with a rather sharp spanner......
Running up to people and cutting their heads off with a rather sharp spanner......
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Qdin
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RE: Multi Purpose weapons?
Well, maybe if you added the lines from other melee weapons from range etc. and maybe added damage 
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Ace_Azzameen_5
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I'm not sure about that, becuase in order for it to heal it has to do negative damage.
Wait, there are damage multipliers for different health types (vehicle, building, object, soldier) and they are why your fusion cutter doesn't heal people. concusion grenades hurt vehicles more than soldiers etc. I just looked, and for the fusion cutter it's a little different, a health multiplier, still
If the weapon was set up like this :
PersonHealth = -1
BuildingHealth = 20
BuildingBuild = 20
BuildingRebuild =15
DroidHealth = -1
I might try that later.
Wait, there are damage multipliers for different health types (vehicle, building, object, soldier) and they are why your fusion cutter doesn't heal people. concusion grenades hurt vehicles more than soldiers etc. I just looked, and for the fusion cutter it's a little different, a health multiplier, still
If the weapon was set up like this :
PersonHealth = -1
BuildingHealth = 20
BuildingBuild = 20
BuildingRebuild =15
DroidHealth = -1
I might try that later.
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Qdin
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Leviathan
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Leviathan
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flippy11
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Leviathan
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flippy11
I made a new thing called inf_weap_fusioncutter_ord and made the command lineunder that that has "Damage = "100"MaxDamage= "100"JumpDeduction= "0"DamageThreshold= "0"" and i added the command line under the fusion cutter "OrdnanceName= "all_weap_inf_fusioncutter_ord""
I'm going to try to add "personhealth = damage" would i put -20 or just 20
I'm going to try to add "personhealth = damage" would i put -20 or just 20
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saberhagen
Just experiment with different values and see what happens. I've been going through weapon ODFs to find out what everything does, but I haven't got onto the more obscure stuff like this. Let us know if negative values work, as it could be a useful trick.
The fusion cutter is in a different class (repair) from all the other weapons, so that might change the way it works and what values it can accept. As the class definitions don't seem to have been published, it can take a bit of trial and error to find out what each class can and can't have. It might be that the Health values in the weapon ODF can't co-exist with the Damage values in the ordnance ODF or that one overrides the other. Or it might not. You'll just have to try it.
The fusion cutter is in a different class (repair) from all the other weapons, so that might change the way it works and what values it can accept. As the class definitions don't seem to have been published, it can take a bit of trial and error to find out what each class can and can't have. It might be that the Health values in the weapon ODF can't co-exist with the Damage values in the ordnance ODF or that one overrides the other. Or it might not. You'll just have to try it.
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flippy11
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flippy11
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Raptor522
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