Multi Purpose weapons?

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flippy11

Multi Purpose weapons?

Post by flippy11 »

is it possible to make a weapon that does 2 things like make a fusion cutter that still fixes vehicles but kills people?
JAFFA

RE: Multi Purpose weapons?

Post by JAFFA »

This would be cool!

Running up to people and cutting their heads off with a rather sharp spanner......:P
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RE: Multi Purpose weapons?

Post by Qdin »

Well, maybe if you added the lines from other melee weapons from range etc. and maybe added damage :P
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Post by Ace_Azzameen_5 »

I'm not sure about that, becuase in order for it to heal it has to do negative damage.
Wait, there are damage multipliers for different health types (vehicle, building, object, soldier) and they are why your fusion cutter doesn't heal people. concusion grenades hurt vehicles more than soldiers etc. I just looked, and for the fusion cutter it's a little different, a health multiplier, still
If the weapon was set up like this :
PersonHealth = -1
BuildingHealth = 20
BuildingBuild = 20
BuildingRebuild =15
DroidHealth = -1
I might try that later.
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Post by Qdin »

LMAO

-1?

don't the units have a couple of hundred in health? :wink: lol'

but I see your point - I've never thought of this :)
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Post by Leviathan »

And what if a line called "SoldierHealth = [The amount of damages you wish]" was added ?
-_-
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Post by -_- »

Leviathan wrote:And what if a line called "SoldierHealth = [The amount of damages you wish]" was added ?
hm... I think the classes are... Person, Droid, Vehicle, building...
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Post by Leviathan »

Maybe I mistook ? Then we should replace
"SoldierHealth = [The amount of damages you wish]"
by
"PersonHealth = [The amount of damages you wish]"
flippy11

Post by flippy11 »

I got it to kill people but it also kills friendly and neutral vehicles. Any one no who to make it heal vehiclees?
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Post by Leviathan »

What have you done to make the Fusion Cutter hurting units ?
flippy11

Post by flippy11 »

I made a new thing called inf_weap_fusioncutter_ord and made the command lineunder that that has "Damage = "100"MaxDamage= "100"JumpDeduction= "0"DamageThreshold= "0"" and i added the command line under the fusion cutter "OrdnanceName= "all_weap_inf_fusioncutter_ord""
I'm going to try to add "personhealth = damage" would i put -20 or just 20
saberhagen

Post by saberhagen »

Just experiment with different values and see what happens. I've been going through weapon ODFs to find out what everything does, but I haven't got onto the more obscure stuff like this. Let us know if negative values work, as it could be a useful trick.

The fusion cutter is in a different class (repair) from all the other weapons, so that might change the way it works and what values it can accept. As the class definitions don't seem to have been published, it can take a bit of trial and error to find out what each class can and can't have. It might be that the Health values in the weapon ODF can't co-exist with the Damage values in the ordnance ODF or that one overrides the other. Or it might not. You'll just have to try it.
flippy11

Post by flippy11 »

i changed it to melee at first but it killed all vehicles. i'm not really working on it alot though, i'm trying to get my zeroeditor to work. a certian level doesn't munge and it stays the same.
flippy11

Post by flippy11 »

okay. i changed it to -100 it kills people but if your alone it turns into more of a sucide machine. it heals vehicles though.btw if anyone knows anyway to help with my munging problem you can post it on this topic because i'm not going to make another one.
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Post by Raptor522 »

Replace the LightSaber model with the Fusion Cutter model! I can see it now...
Obi-Wans Fusion Cutter
Fusion Cutter Throw
Mace Windus Fusion Cutter
Fusion Cutter Throw
Aayla Securas Fusion Cutters
Fusion Cutter Throw
Grievous Fusion Cutters
LOL
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