Open stock maps in ZeroEdit?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
rocknroll237
Private Recruit
Posts: 15
Joined: Sun Jul 01, 2012 11:16 am
Projects :: No Mod project currently.
Games I'm Playing :: Xonotic
xbox live or psn: No gamertag set

Open stock maps in ZeroEdit?

Post by rocknroll237 »

Hi guys,

I'm new here, but I want to open up stock maps in ZeroEdit or any other map editor (if possible). I know how to open custom maps that I've made myself, but I wanted to have a look at stock maps (like Hoth or Geonosis).

Cheers,

Cam
User avatar
Cleb
Lieutenant General
Lieutenant General
Posts: 711
Joined: Sun Jun 17, 2012 10:12 pm
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
Location: Somewhere
Contact:

Re: Open stock maps in ZeroEdit?

Post by Cleb »

This might help you a bit, oh and welcome to Gametoast! :)
http://www.gametoast.com/forums/viewtop ... =27&t=8519
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Open stock maps in ZeroEdit?

Post by ARCTroopaNate »

Or to look at them you could just open the world file from assets. to open the hoth one for example you would go to assets/worlds/HOT/world1 and open hoth.world, it would be much faster than above, if you want to EDIT the stock maps you would do what Cleb said.

Welcome to Gametoast rocknroll! :D
User avatar
Cleb
Lieutenant General
Lieutenant General
Posts: 711
Joined: Sun Jun 17, 2012 10:12 pm
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
Location: Somewhere
Contact:

Re: Open stock maps in ZeroEdit?

Post by Cleb »

ARCTroopaNate wrote:Or to look at them you could just open the world file from assets.
Well, I guess you could do that... :roll: :)
rocknroll237
Private Recruit
Posts: 15
Joined: Sun Jul 01, 2012 11:16 am
Projects :: No Mod project currently.
Games I'm Playing :: Xonotic
xbox live or psn: No gamertag set

Re: Open stock maps in ZeroEdit?

Post by rocknroll237 »

Thanks for the help guys! I've loaded up Hoth and I'm impressed with the editor. The only problem I have is that Zeroedit is far too small and slightly blurry and I can't get it to go into fullscreen. I'm using Windows 7 64bit and my screen res is 1920x1080.
User avatar
GAB
1st Lieutenant
1st Lieutenant
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world
Contact:

Re: Open stock maps in ZeroEdit?

Post by GAB »

You can change that in a file called config.ini in you data_ABC folder. Open it with a text editor and
edit the lines "windowWidth" and "windowHeight". So if your resolution is 1920x1080, the values would be 1920 on windowWidth and 1080 on windowHeight.
rocknroll237
Private Recruit
Posts: 15
Joined: Sun Jul 01, 2012 11:16 am
Projects :: No Mod project currently.
Games I'm Playing :: Xonotic
xbox live or psn: No gamertag set

Re: Open stock maps in ZeroEdit?

Post by rocknroll237 »

Cheers! I've managed to get Zeroedit to fill the screen at my native res, but the text and boxes are still too small/blurry. How do I scale them up?

Also, you guys might be interested in this: http://www.crydev.net/viewtopic.php?f=3 ... 3#p1006413

It's a mod we're working on for CryEngine 3... :vader2:


EDIT
Also, one of my team members isn't able to find a way of exporting heightmaps in Zeroedit. Is this possible?
Post Reply