Getting CommandWalker (ATTE) to count against Conquest
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OGEB1103
Getting CommandWalker (ATTE) to count against Conquest
I'm trying to get the AT-TEs to count against conquest so that when all the cps are captured by the CIS side, but there are still at-tes on the field, the timer doesn't start. Can anybody help me? I know that this is how it worked in bf1 and it think it was better then.
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Big_rich
RE: Getting CommandWalker (ATTE) to count against Conquest
NoCombatInterrupt = "1"
try adding that to the odf. It is the only thing I can see diff, between the old one and the new one. Let me know if it works.
try adding that to the odf. It is the only thing I can see diff, between the old one and the new one. Let me know if it works.
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OGEB1103
RE: Getting CommandWalker (ATTE) to count against Conquest
No it didn't work 
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RE: Getting CommandWalker (ATTE) to count against Conquest
You will have to register the AT-AEs with the Lua.
When one spawns, you will need to register it with the conquest game mode like you do with the normal CPs, and when it gets destroyed you may have to unregister it (but I'm not sure).
When one spawns, you will need to register it with the conquest game mode like you do with the normal CPs, and when it gets destroyed you may have to unregister it (but I'm not sure).
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Ace_Azzameen_5
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RE: Getting CommandWalker (ATTE) to count against Conquest
I'm also having this problem. How do you register it? I need etiqutte/code and even file details.
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Yocki
RE: Getting CommandWalker (ATTE) to count against Conquest
how do I change the LUA while i'm playing the map?
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RE: Getting CommandWalker (ATTE) to count against Conquest
I don't know exactly how to do it, I've never tried. What you do with the CPs in the Lua, you have to do with the AT-TEs.
You cannot change the Luas while you are playing a map.
You cannot change the Luas while you are playing a map.
