Getting CommandWalker (ATTE) to count against Conquest

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OGEB1103

Getting CommandWalker (ATTE) to count against Conquest

Post by OGEB1103 »

I'm trying to get the AT-TEs to count against conquest so that when all the cps are captured by the CIS side, but there are still at-tes on the field, the timer doesn't start. Can anybody help me? I know that this is how it worked in bf1 and it think it was better then.
Big_rich

RE: Getting CommandWalker (ATTE) to count against Conquest

Post by Big_rich »

NoCombatInterrupt = "1"

try adding that to the odf. It is the only thing I can see diff, between the old one and the new one. Let me know if it works.
OGEB1103

RE: Getting CommandWalker (ATTE) to count against Conquest

Post by OGEB1103 »

No it didn't work :(
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[RDH]Zerted
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RE: Getting CommandWalker (ATTE) to count against Conquest

Post by [RDH]Zerted »

You will have to register the AT-AEs with the Lua.

When one spawns, you will need to register it with the conquest game mode like you do with the normal CPs, and when it gets destroyed you may have to unregister it (but I'm not sure).
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RE: Getting CommandWalker (ATTE) to count against Conquest

Post by Ace_Azzameen_5 »

I'm also having this problem. How do you register it? I need etiqutte/code and even file details.
Yocki

RE: Getting CommandWalker (ATTE) to count against Conquest

Post by Yocki »

how do I change the LUA while i'm playing the map?
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RE: Getting CommandWalker (ATTE) to count against Conquest

Post by [RDH]Zerted »

I don't know exactly how to do it, I've never tried. What you do with the CPs in the Lua, you have to do with the AT-TEs.

You cannot change the Luas while you are playing a map.
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