Gogie's StarForge, WIP. (beta spots filled)
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Protector_Pulch
That Hammerhead is really awesome. I actually like how it glares, since it's Old Republic time and not necessarily a part of "used" look of the GCW and CW. I just have two questions: Will you go for an actual bridge, and replace that ackward window texture? I guess the bridge could be used as a place for the control stations of the remote turrets.
-and-
Would you mind fixing the outer engines? They look too flat (see second screen) for me, and it happens that they're stretched, making the texture look bad.
-and-
Would you mind fixing the outer engines? They look too flat (see second screen) for me, and it happens that they're stretched, making the texture look bad.
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Razgriz
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Vyse
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Rekubot
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You wouldn't. Even so you'd still probably have to redo the texture, cut down the polys and extract it to MSH. Plus it probably wouldn't have an interior; I don't know, I've never played KOTOR II. Besides, Gogie's model is awesome!
Gogie, can I ask where you got those textures from? They're pretty nice.
Gogie, can I ask where you got those textures from? They're pretty nice.
- Gogie
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The white texture I got from the falcon, but I enlarged it, shoftened the detail and added some color into the sides, and the brown I took a it from a screen shot of the ebon hawk, but I lightned the detail then softened and enlarged. The sun texture I actually inverteded the textue for the SPa1_sky_nebula.tga, then colorised it to be red and yellow.
@Vyse, I have n animated prop already for, thats the twisty thing, but im adding particle effects around it to make it look better
@Vyse, I have n animated prop already for, thats the twisty thing, but im adding particle effects around it to make it look better
- minilogoguy18
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RC-1290
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Tuskenjedi
