Gogie's StarForge, WIP. (beta spots filled)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Should The StarForge have a full interior like in the game or just the classic 3 rooms like in bFII but redesigned to look more like the StarForge? (please treat this as a serious poll, if I do the full interior the map will not be released until mid-may)

Full Interior
32
33%
Full Interior
32
33%
Full Interior
32
33%
 
Total votes: 96
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Epena
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Post by Epena »

Mini, have you ever watched Episode 1? The royal ship is shiny. :P
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Post by minilogoguy18 »

thanks for pointing out the obvious, since it is a chrome ship after all.
Protector_Pulch

Post by Protector_Pulch »

That Hammerhead is really awesome. I actually like how it glares, since it's Old Republic time and not necessarily a part of "used" look of the GCW and CW. I just have two questions: Will you go for an actual bridge, and replace that ackward window texture? I guess the bridge could be used as a place for the control stations of the remote turrets.
-and-
Would you mind fixing the outer engines? They look too flat (see second screen) for me, and it happens that they're stretched, making the texture look bad.
Razgriz

Post by Razgriz »

to me the head is way to far out and the model looks kind of blocky. I agree with Mini and Epena
-Yock-

Post by -Yock- »

why not get the model from the kotor modtools?
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Post by Gogie »

-Yock- wrote:why not get the model from the kotor modtools?
because I dont think you can and its illegal, read pshyc0freds post,.
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Post by Maveritchell »

-Yock- wrote:why not get the model from the kotor modtools?
Because it's illegal.

And impressive, on adding an interior to the ship, as well. I'd love talking about adding the Harbinger, provided it has an interior, to my Peragus Station map. (Of course, that'll be some ways down the road.)
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Post by Gogie »

im designing an interior for this ship anyways, so if you want ill send you a harbinger after im done
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Post by minilogoguy18 »

why put an interior on a dog fighting space map?
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Post by Vyse »

An animated prop would work best for that energy going down to the star.
-Yock-

Post by -Yock- »

and if you get permission from the manufacturer of kotor II?
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Post by Rekubot »

You wouldn't. Even so you'd still probably have to redo the texture, cut down the polys and extract it to MSH. Plus it probably wouldn't have an interior; I don't know, I've never played KOTOR II. Besides, Gogie's model is awesome!

Gogie, can I ask where you got those textures from? They're pretty nice.
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Post by Gogie »

The white texture I got from the falcon, but I enlarged it, shoftened the detail and added some color into the sides, and the brown I took a it from a screen shot of the ebon hawk, but I lightned the detail then softened and enlarged. The sun texture I actually inverteded the textue for the SPa1_sky_nebula.tga, then colorised it to be red and yellow.

@Vyse, I have n animated prop already for, thats the twisty thing, but im adding particle effects around it to make it look better
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Post by minilogoguy18 »

you could get permission from bioware/obsidian for use of the models, im sure you probably already can use them for personal use, one thing ive noticed that companies are protective of are sounds, theyre really protective of them, dunno why.
RC-1290

Post by RC-1290 »

A lot of sounds come directly from skywalkersounds. AND it's relatively easy to make a model compared to make new "realistic" sound. That's why, I think...
SymbolS

Post by SymbolS »

I conquer....I hope that means agree :)
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Post by Maveritchell »

SymbolS wrote:I conquer....I hope that means agree :)
Off topic: You concur. The Galactic Empire conquers.
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Post by Gogie »

I finished the particle effect :)
ill post some screenies when I get it in game
Tuskenjedi

Post by Tuskenjedi »

Hey gogie, if you fly into it do you die? Are you going to put a death or damage region there?
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Post by Gogie »

ill add a damage region on the extractor and a death region on the sun itself
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