Serenity Valley (v1 Released!)
Moderator: Moderators
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Alpha
I'm working on a machine gun effect: http://www.maj.com/gallery/Adsoa/SV2/sv30.jpg
I need to relocalize some of the guns, and finish localization in italian, german, and spanish before the v1 release.
I need to relocalize some of the guns, and finish localization in italian, german, and spanish before the v1 release.
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RevanSithLord
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Alpha
Thanks.
Moving_Target has very generously agreed to make the flags that t551' was going to make before he...disappeared.
So everyone thank Moving_Target, he has been a huge help in this project. I'll be working on the machine gun effect after I finish school work
So keep watch for an update and keep posting.
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Moving_Target
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sawyerdk9
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Darsol
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Alpha
Now that I've got the muzzle flash the way I want it, I'll check that out.sawyerdk9 wrote:To make the guns have like a "bullet effect" look at the shotgun, award pistol and chaingun odfs.
http://www.maj.com/gallery/Adsoa/SV2/sv31.jpg
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RevanSithLord
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Alpha
Still working with the com_weap_chaingun_... stuff to get the bullet thing down, and I'm getting closer. And just out of curiosity, say I was to continue this to a series of maps in a mod project, is there anyone with modding skills that would like to be a part of that? Skinners, Models, Mappers, etc. If so, send me a Private Message about it.
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Alpha
I sent kajong a Private Message about it. I haven't gotten the bullets to completely work in the game. You see the flash and the impact but not projectile. I guess that's realistic, you can't really see a bullet when it's going that fast. What do you guys think?
Also read what I posted before:
Also read what I posted before:
And just out of curiosity, say I was to continue this to a series of maps in a mod project, is there anyone with modding skills that would like to be a part of that? Skinners, Models, Mappers, etc. If so, send me a Private Message about it.
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Alpha
I send some 3DS models to t551' and he can convert them to MSH for me.
So I can make all my own objects now as long as I can find someone to convert them. I send him a Firefly-Class Transport prop along with an Alliance Base and I have an IF base if anyone wants to convert them. 
I got t551's flags in-game: http://www.maj.com/gallery/Adsoa/SV2/sv32.jpg
I got t551's flags in-game: http://www.maj.com/gallery/Adsoa/SV2/sv32.jpg
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Alpha
I will be uploading version 1 to filefront soon, so stay tuned.
Release Notes for v1:
Localization Issues:
-Fully Supported Localizations:
-English (US)
-English (UK)
-French
-Semi-Supported Localizations ( a few missing spots ) :
-German
-Non-Supported Localizations:
-Italian
-Japanese
-Spanish
Bugs and Glithes
-If the CPs are taken in a certain order, the AI clump in a small patch of bamboo.
Coming in v2:
-Waving Flag Command Posts
-Better AI Pathing and Nodes
-Localization Support in all BF2 Languages
-Random Touchups
In a few hours, when it is uploaded, I will post a download in the Released section!
-Alpha
Release Notes for v1:
Localization Issues:
-Fully Supported Localizations:
-English (US)
-English (UK)
-French
-Semi-Supported Localizations ( a few missing spots ) :
-German
-Non-Supported Localizations:
-Italian
-Japanese
-Spanish
Bugs and Glithes
-If the CPs are taken in a certain order, the AI clump in a small patch of bamboo.
Coming in v2:
-Waving Flag Command Posts
-Better AI Pathing and Nodes
-Localization Support in all BF2 Languages
-Random Touchups
In a few hours, when it is uploaded, I will post a download in the Released section!
-Alpha
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Moving_Target
- Master Bounty Hunter

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Alpha
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Sniper_eye
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