Serenity Valley (v1 Released!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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ganker

Post by ganker »

thanks. i cant make it all fancyful and cool like yours but i like it
Alpha

Post by Alpha »

I'm working on a machine gun effect: http://www.maj.com/gallery/Adsoa/SV2/sv30.jpg

I need to relocalize some of the guns, and finish localization in italian, german, and spanish before the v1 release.
RevanSithLord
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Post by RevanSithLord »

This map mod is going to kick some serious behind. :D Cause I love Serenity/Firefly :D
Alpha

Post by Alpha »

Thanks. :) Moving_Target has very generously agreed to make the flags that t551' was going to make before he...disappeared. :? So everyone thank Moving_Target, he has been a huge help in this project. I'll be working on the machine gun effect after I finish school work :( So keep watch for an update and keep posting.
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Post by Moving_Target »

Don't forget Murdocr! You/anyone/me could not have gotten the models ingame without him!!! :wink:
sawyerdk9

Post by sawyerdk9 »

To make the guns have like a "bullet effect" look at the shotgun, award pistol and chaingun odfs.
Darsol

Post by Darsol »

Dude, this map looks awesome, very nice models. gl, Firefly/Serenity rock so this is going to rock.
Alpha

Post by Alpha »

sawyerdk9 wrote:To make the guns have like a "bullet effect" look at the shotgun, award pistol and chaingun odfs.
Now that I've got the muzzle flash the way I want it, I'll check that out.

http://www.maj.com/gallery/Adsoa/SV2/sv31.jpg
RevanSithLord
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Post by RevanSithLord »

Amazing. :D
ganker

Post by ganker »

that looks verry verry goood
Alpha

Post by Alpha »

Still working with the com_weap_chaingun_... stuff to get the bullet thing down, and I'm getting closer. And just out of curiosity, say I was to continue this to a series of maps in a mod project, is there anyone with modding skills that would like to be a part of that? Skinners, Models, Mappers, etc. If so, send me a Private Message about it.
Protector_Pulch

Post by Protector_Pulch »

As to the Bullet thing, yould could have a look at the World War 2 map.
Alpha

Post by Alpha »

I sent kajong a Private Message about it. I haven't gotten the bullets to completely work in the game. You see the flash and the impact but not projectile. I guess that's realistic, you can't really see a bullet when it's going that fast. What do you guys think?

Also read what I posted before:
And just out of curiosity, say I was to continue this to a series of maps in a mod project, is there anyone with modding skills that would like to be a part of that? Skinners, Models, Mappers, etc. If so, send me a Private Message about it.
ganker

Post by ganker »

i guess as long as you get the sound fx in there shouldnt be a problem
Alpha

Post by Alpha »

I send some 3DS models to t551' and he can convert them to MSH for me. :D So I can make all my own objects now as long as I can find someone to convert them. I send him a Firefly-Class Transport prop along with an Alliance Base and I have an IF base if anyone wants to convert them. :)

I got t551's flags in-game: http://www.maj.com/gallery/Adsoa/SV2/sv32.jpg
Alpha

Post by Alpha »

I will be uploading version 1 to filefront soon, so stay tuned.

Release Notes for v1:

Localization Issues:
-Fully Supported Localizations:
-English (US)
-English (UK)
-French
-Semi-Supported Localizations ( a few missing spots ) :
-German
-Non-Supported Localizations:
-Italian
-Japanese
-Spanish

Bugs and Glithes
-If the CPs are taken in a certain order, the AI clump in a small patch of bamboo.

Coming in v2:
-Waving Flag Command Posts
-Better AI Pathing and Nodes
-Localization Support in all BF2 Languages
-Random Touchups

In a few hours, when it is uploaded, I will post a download in the Released section!

-Alpha
Moving_Target
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Post by Moving_Target »

wOOt! Finally!! Can't Alpha! I'm so excited. And congrates!
Alpha

Post by Alpha »

:) I just wish the flags waved and had correct textures for v1. But...You guys will have to be quenched with this for now. I'm compressing it now...and will upload it ASAP.
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Post by Sniper_eye »

Alpha wrote::) I just wish the flags waved and had correct textures for v1. But...You guys will have to be quenched with this for now. I'm compressing it now...and will upload it ASAP.
i like it, i like it :D
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Post by t551 »

Hmmm... Do I detect a little... wistfulness there, Alpha? Cloth continues to elude me, but I thought that the textures were correct. How do they need fixing?
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