Crazy geometry? Meshtool>Softimage

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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IndianaJoe
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Crazy geometry? Meshtool>Softimage

Post by IndianaJoe »

Hi, i downloaded softimage this morning, but this problem also occured when i put it in milkshape... and I was wondering how to get rid of this:
Hidden/Spoiler:
Image
Image
there are weird lines and stuff all through the model, (which is acemastermind's symmetrical stormtrooper)
but it also happend with the standard storm and shock troopers. is there a way to get rid of this?
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Re: crazy geometry? meshtool-softimage

Post by DarthD.U.C.K. »

these lines are the shadowvolume you have to weld boundary poins/edges with a tolerance of 0,001 on the model then you can select the model/sv witht he polygonisland selection or by selecting one poly and frowing the selection and then extracting the obkect
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Re: crazy geometry? meshtool-softimage

Post by IndianaJoe »

um, in noob terms?
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Re: crazy geometry? meshtool-softimage

Post by DarthD.U.C.K. »

DarthD.U.C.K. wrote:These lines are the shadowvolume you have to Weld Boundary Points/Edges with a tolerance of 0.001 on the model then you can select the model/sv with the Polygon Island selection filter or by selecting one poly and growing the selection(shift++) and then extracting the object (Extract Polygons Delete)
red are tool/commands and blue are settings
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Re: crazy geometry? meshtool-softimage

Post by IndianaJoe »

um, all i did was this:
Image
and i got:
Image

um now there are the wacky lines...
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Re: crazy geometry? meshtool-softimage

Post by DarthD.U.C.K. »

you should probably read my post again, if you follow it exactly you wont get these weird edges
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Re: crazy geometry? meshtool-softimage

Post by IndianaJoe »

i got it, i moved away the outer armor shell and deleted the blocky insides!

Image

P.S ho would i go about skinning and getting this ingame?
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Re: crazy geometry? meshtool-softimage

Post by DarthD.U.C.K. »

there are some nice tutorials in this section
theyll answer both questions
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Re: Crazy geometry? Meshtool>Softimage

Post by IndianaJoe »

how can i prevent this?:
Image
all the standard UV's have been destroyed, and i can't put it back together...
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Re: Crazy geometry? Meshtool>Softimage

Post by DarthD.U.C.K. »

how did you destroy them?
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Re: Crazy geometry? Meshtool>Softimage

Post by IndianaJoe »

i followed the tutorial about skinning in 6.0, my helmet skinned fine (barely noticable in pic)
the backpack uv's are messed up also, can you put stock models in mod tool?
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Re: Crazy geometry? Meshtool>Softimage

Post by DarthD.U.C.K. »

i suppose you created a new texture projection
simply leave that part out and only apply the texture, the model will use the original UVs then
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Re: Crazy geometry? Meshtool>Softimage

Post by IndianaJoe »

got it thanks :thumbs:
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