im havin trouble with keepin my textures constant in game . heres a few screenies of whats happening :
this 1 has all the settings on high with bumpmapping on -
http://img.photobucket.com/albums/v510/ ... dutest.jpg
a grid appears in a circle around the player......the further terrain is fine tho.
if bumpmapping is off it looks like this (which is right ) -
http://img.photobucket.com/albums/v326/ ... t_0421.jpg
-but then i lose the bumpmapping effect.
any ideas?
Correct usage of the Terrain textures???
Moderator: Moderators
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Lord-Bandu
-
Lord-Bandu
RE: Correct usage of the Terrain textures???
heres part of my sky lua ...maybe itl help.
DomeInfo()
{
Texture("SKY_Naboo1.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
PC()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}
DomeModel()
{
Geometry("naboo1_sky_dome");
}
iv used all the naboo 1 things but iv used the naboo 2 bump setting as i couldnt find one for naboo 1 (infact the naboo1 lua doesnt even have the terrainbumptexture option )
DomeInfo()
{
Texture("SKY_Naboo1.tga");
Angle(190.000005);
Ambient(128.000038, 128.000038, 128.000038);
Filter(1);
Threshold(150);
Intensity(50);
Softness(1);
SoftnessParam(60);
PC()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}
DomeModel()
{
Geometry("naboo1_sky_dome");
}
iv used all the naboo 1 things but iv used the naboo 2 bump setting as i couldnt find one for naboo 1 (infact the naboo1 lua doesnt even have the terrainbumptexture option )
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Foxsta1
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Lord-Bandu
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Lord-Bandu
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bumpmaps give flat textures some kind of virtual depth because they change their look on painted edges depending on light source directions.
Bandu make suret if you select texture tile 0 in the editor that you set a bumpmap.tga in the texture detail box.
Not only you can set the correct bumbpmap image here. It also prevents you from running into the black area around player bug.
Bandu make suret if you select texture tile 0 in the editor that you set a bumpmap.tga in the texture detail box.
Not only you can set the correct bumbpmap image here. It also prevents you from running into the black area around player bug.
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Saturn_V
- Emperor's Hand
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